fuzzybinary / AngelXNA

AngelXNA is a port of the Angel C++ game prototyping engine to Microsoft's XNA platform. It offers simple structures for prototyping game ideas for any platform XNA supports.

Clone this repository (size: 4.7 MB): HTTPS / SSH
$ hg clone http://bitbucket.org/fuzzybinary/angelxna/

Shortlog (showing r100:1ed332ff2f93 (tip) → r76:d23cfb452e6a)

Age Author Message A M D «
64 minutes Jef...@Spector.linksys Fixing an error in the InputBinding 0 1 0
7 days jeffw Bug fixes / feature additions durring GGJ 0 8 0
11 days Jef...@Spector Added deleting actors to the editor. 10 mintues to GGJ! 1 4 0
11 days jeffw Adding the ability to turn simulation on and off from the editor. 0 15 0
11 days jeffw Added a select value converter for the font cache and made the editor able to… 2 10 0
3 weeks jeffw Can now add actors to the world through the interface. Two known bugs: A mouse… 0 3 0
3 weeks jeffw Can now save a single actor as an actor template. Sweet. 3 4 0
3 weeks jeffw Can now save out actors that are not based on actor definitions. Improved logic… 0 2 0
3 weeks jeffw More editor changes. Saving of levels now works, though it is inefficient. … 1 10 0
5 weeks Jef...@Spector.halryndam PropertyGrid control now in the form. You can edit any writable property in an… 2 10 0
5 weeks Jef...@Spector.nomadix When editing you can now move around objects, then end editing. It's kind of… 0 7 0
6 weeks Jef...@Spector First steps to havig an editor: displaying a form. Fixed an issue where input… 3 9 0
7 weeks Jef...@Spector.hsd1.nj.comcast.net. Making alternate versions of InitPhysics non-virtual (so you can't override the… 0 1 0
7 weeks Jef...@Spector.hsd1.nj.comcast.net. Minor fix to get console working again. 0 1 0
7 weeks Jef...@Spector.hsd1.nj.comcast.net. Adding boolean literals to the console lexer / parser. 0 1 0
7 weeks Jef...@Spector.hsd1.nj.comcast.net. Physics is initialized for actors automatically when they are added to the… 0 10 0
7 weeks jeffw Upgrades to Box2DX which prevent allocations of anonymous delegates. 0 2 0
7 weeks jeffw merge 0 1 0
7 weeks jeffw Fixing a compiler issue from when I optimized / refactored box2dxna 0 4 0
8 weeks jeffw merge 0 0 0
8 weeks jeffw Fix for threaded physics on 360. 0 1 0
2 months Jef...@Spector.linksys Adding some extensions for Gemstone. 0 4 0
8 weeks jeffw merge 0 0 0
8 weeks jeffw merge 0 0 0
8 weeks jeffw Updates to Box2DXNA 0 2 0