fuzzybinary / AngelXNA

AngelXNA is a port of the Angel C++ game prototyping engine to Microsoft's XNA platform. It offers simple structures for prototyping game ideas for any platform XNA supports.

Clone this repository (size: 4.7 MB): HTTPS / SSH
$ hg clone http://bitbucket.org/fuzzybinary/angelxna/

Shortlog (showing r100:1ed332ff2f93 (tip) → r76:d23cfb452e6a)

Age Author Message A M D «
6 weeks Jef...@Spector.linksys Fixing an error in the InputBinding 1
7 weeks jeffw Bug fixes / feature additions durring GGJ 8
7 weeks Jef...@Spector Added deleting actors to the editor. 10 mintues to GGJ! 1 4
7 weeks jeffw Adding the ability to turn simulation on and off from the editor. 15
7 weeks jeffw Added a select value converter for the font cache and made the editor able to… 2 10
2 months jeffw Can now add actors to the world through the interface. Two known bugs: A mouse… 3
2 months jeffw Can now save a single actor as an actor template. Sweet. 3 4
2 months jeffw Can now save out actors that are not based on actor definitions. Improved logic… 2
2 months jeffw More editor changes. Saving of levels now works, though it is inefficient. … 1 10
2 months Jef...@Spector.halryndam PropertyGrid control now in the form. You can edit any writable property in an… 2 10
3 months Jef...@Spector.nomadix When editing you can now move around objects, then end editing. It's kind of… 7
3 months Jef...@Spector First steps to havig an editor: displaying a form. Fixed an issue where input… 3 9
3 months Jef...@Spector.hsd1.nj.comcast.net. Making alternate versions of InitPhysics non-virtual (so you can't override the… 1
3 months Jef...@Spector.hsd1.nj.comcast.net. Minor fix to get console working again. 1
3 months Jef...@Spector.hsd1.nj.comcast.net. Adding boolean literals to the console lexer / parser. 1
3 months Jef...@Spector.hsd1.nj.comcast.net. Physics is initialized for actors automatically when they are added to the… 10
3 months jeffw Upgrades to Box2DX which prevent allocations of anonymous delegates. 2
3 months jeffw merge 1
3 months jeffw Fixing a compiler issue from when I optimized / refactored box2dxna 4
3 months jeffw merge
3 months jeffw Fix for threaded physics on 360. 1
3 months Jef...@Spector.linksys Adding some extensions for Gemstone. 4
3 months jeffw merge
3 months jeffw merge
3 months jeffw Updates to Box2DXNA 2