FurbyKill 3D ============ License: GPL Author: Andre Schnabel E-Mail: email@example.com Homepage: http://www.semler-service.de/andre/ This project was developed using only free software tools (except the launcher). The win32-binaries were compiled using the mingw gcc-based cross compiler. Start the launcher using: 'java Launcher'! Needed: ======= Simple DirectMedia Layer SDL_ttf SDL_mixer Get them from: http://www.libsdl.org Possible parameters: ==================== -h or --help: Lists all parameters --usage: Small usage information -f or --fullscreen: Play it in fullscreen -m mapname: Play a specified map -l or --low: Low quality mode for slow machines -n or --nosound: Disable sound Controls: ========= left, right or mouse movement on horizontal axis - rotating left/right w, s, up, down - moving forward/backward a, d - stepping left/right space - open a door left ctrl or left mouse button - shoot escape - quit the game F1 - screenshot How to run the game: ==================== Go into the 'source' folder and type 'make' to compile it. If everything worked fine, you can type './furbykill3d' in the root folder of the game in order to run the game. Please report bugs or problems to my mail adress. Tested platforms: Linux (Kubuntu Dapper), Win32 optional: Type 'make clean' to delete object files Type 'make -f MakefileCross' to cross compile a win32 binary of the game, but don't forget typing 'make clean' before that, so that the linker won't use object files generated by the native compiler.