Commits

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Author Commit Message Labels Comments Date
André Schnabel
added alpha test func
André Schnabel
final commit
André Schnabel
autosave/load
André Schnabel
not losing key fix
André Schnabel
implemented multitouch
André Schnabel
not losing key anymore when dying
André Schnabel
fixed loading screen bug
André Schnabel
imports...
André Schnabel
toggling menu with menu key doesn't work too well
André Schnabel
added ingame menu and loading message when changing map
André Schnabel
some more checkstyle conformance
André Schnabel
switching from linkedlist&foreach to arraylist and hand written counted loops
André Schnabel
removed some unnecessary code (static code analysis)
André Schnabel
new floor roof textures
André Schnabel
small texture tweaks
André Schnabel
removed obsolete libgdx frustum culling bounding box code (useless object allocation)
André Schnabel
updated control scheme on android,
André Schnabel
micro
André Schnabel
optimized 320x240 results
André Schnabel
fixed null pointer exception when using back button
André Schnabel
copyright
André Schnabel
more resolution independence
André Schnabel
fixes and tweaks
André Schnabel
compressed music, changed default android controls, tweaked frustum culling
André Schnabel
new map
André Schnabel
editor can now create new maps from scratch when parameter -1 is given
André Schnabel
forced commit
André Schnabel
pre enemy coll detection
André Schnabel
hgbug?
André Schnabel
new splash screen, collision detection tweaks, optional fullscreen, ...
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