Commits

André Schnabel committed 8ac98c1

Fixes

Comments (0)

Files changed (7)

 		public List<Door> Doors = new List<Door>();
 		private long lastKeyMsg;
 
-		private static Sound doorOpenSnd = new Sound("sounds/doorOpen.wav");
+		private static Sound doorOpenSnd = new Sound("sounds/dooropen.wav");
 		private static Sound needKeySnd = new Sound("sounds/needkey.wav");
 
 		public DoorManager(Map pMap) {

Entities/Player.cs

 		public long LastShot;
 		public int Score;
 
-		private static Sound keyCollectSnd = new Sound("sounds/keyCollect.wav");
+		private static Sound keyCollectSnd = new Sound("sounds/keycollect.wav");
 		private static Sound pickMedpackSnd = new Sound("sounds/pickmedpack.wav");
 		private static Sound pickAmmoSnd = new Sound("sounds/pickammo.wav");
 		private static Sound shotSnd = new Sound("sounds/shot.wav");
 using Kosu.Utilities;
 using System.Collections.Generic;
 using Kosu.Audio;
+using Kosu.Math;
 
 
 #if !MOBILE
 		private int tx;
 		private int ty;
 		private bool touchInputResult;
-		private static Sound startRoundSnd = new Sound("sounds/startRound.wav");
+		private static Sound startRoundSnd = new Sound("sounds/startround.wav");
 
 		public GameScreen(IStateManager stateManager) : base(stateManager) {
 			gameStartTime = Utils.GetTicks();
 using System;
 using Kosu;
 using Kosu.Cameras;
+using Kosu.Utilities;
+
+
 #if !MOBILE
 using Kosu.Utilities;
 using OpenTK.Input;

Rendering/Map/DoorAnimationManager.cs

 		private static QuadMesh doorMesh;
 		private readonly List<DoorAnimation> doorAnimations = new List<DoorAnimation>();
 
-		private static Sound doorCloseSnd = new Sound("sounds/doorClose.wav");
+		private static Sound doorCloseSnd = new Sound("sounds/doorclose.wav");
 
 		private DoorAnimationManager() {
 			doorMesh = Utils.GenQMesh(BlockTextures.TexRegions[4]);

Rendering/Map/RoomMeshRenderer.cs

 using Kosu.Cameras;
 using WeltraumsoldatKosu.Entities;
 using WeltraumsoldatKosu.Framework;
+#if !MOBILE
 using OpenTK.Graphics.OpenGL;
+#else
+using OpenTK.Graphics.ES11;
+using ClearBufferMask = OpenTK.Graphics.ES11.All;
+#endif
 
 namespace WeltraumsoldatKosu.Rendering.Map {
 	internal class RoomMeshRenderer : IMapRenderer {

WeltraumsoldatKosuTouch/WeltraumsoldatKosuTouch.csproj

   <ItemGroup>
     <Folder Include="WeltraumsoldatKosu\" />
     <Folder Include="data\" />
+    <Folder Include="data\songs\" />
     <Folder Include="data\sounds\" />
-    <Folder Include="data\songs\" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="..\Constants.cs">
     <Content Include="Icons\Logo512.png" />
     <Content Include="Icons\Logo57.png" />
     <Content Include="Icons\Logo72.png" />
+    <Content Include="songs\collisionavoidance.mp3">
+      <Link>data\songs\collisionavoidance.mp3</Link>
+    </Content>
+    <Content Include="songs\fragmentation.mp3">
+      <Link>data\songs\fragmentation.mp3</Link>
+    </Content>
+    <Content Include="songs\highpass.mp3">
+      <Link>data\songs\highpass.mp3</Link>
+    </Content>
+    <Content Include="songs\introsound.mp3">
+      <Link>data\songs\introsound.mp3</Link>
+    </Content>
+    <Content Include="songs\intrusion.mp3">
+      <Link>data\songs\intrusion.mp3</Link>
+    </Content>
+    <Content Include="songs\meltingchips.mp3">
+      <Link>data\songs\meltingchips.mp3</Link>
+    </Content>
     <Content Include="..\data\sounds\corpse.wav">
       <Link>data\sounds\corpse.wav</Link>
     </Content>
     <Content Include="..\data\sounds\startround.wav">
       <Link>data\sounds\startround.wav</Link>
     </Content>
-    <Content Include="songs\collisionavoidance.mp3">
-      <Link>data\songs\collisionavoidance.mp3</Link>
-    </Content>
-    <Content Include="songs\fragmentation.mp3">
-      <Link>data\songs\fragmentation.mp3</Link>
-    </Content>
-    <Content Include="songs\highpass.mp3">
-      <Link>data\songs\highpass.mp3</Link>
-    </Content>
-    <Content Include="songs\introsound.mp3">
-      <Link>data\songs\introsound.mp3</Link>
-    </Content>
-    <Content Include="songs\intrusion.mp3">
-      <Link>data\songs\intrusion.mp3</Link>
-    </Content>
-    <Content Include="songs\meltingchips.mp3">
-      <Link>data\songs\meltingchips.mp3</Link>
-    </Content>
   </ItemGroup>
 </Project>