Merged Block Not Timed if Last Frame is Hidden
Issue #142
new
Currently, the timer of a merged block is treated as a proceed condition of the last frame in the block instead of the last visible frame. Because you can hide individual frames of a merged block, you can turn a timer off by hiding the last frame.
Do we want to change this behavior? If we kept it as-is, hiding the text of the last frame of a timed and merged frame would require putting the timer on its own frame, which seems clunky. If we changed it, we lose the ability to toggle whether frames are timed. I can't think of a use case for that feature, but it's still a loss.
Any feedback on this one?
Comments (1)
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This bug currently makes Jean of mArc's The Omniscient Game unplayable. Round 5 relies heavily on timed blocks that end in a hidden frame. My intuition at this point is to fix it as a bug, due to the v5 behavior. I don't believe anybody uses timer-toggling, and even if they do, they can use variables instead.