Massive Boss Brawl

Issue #5 new
Paul Ramirez created an issue

Coming off the top of my head.. (i might implement this into my project as well lol)

Kind of like the Fight Caves since i see with the global dueling you want to keep it basically the same but mixed?

  • Each wave can contain a different and random boss
  • Regardless of the boss the stats will change based on the wave id But with the idea of based on wave id the difficulty of the boss can differ such as - barrelchest on wave 10 (assuming that is the last one) can be invulnerable until his barrel cracks somehow - he summons an npc to fix it while you deal as much damage as possible etc.
  • Player cannot bring items (maybe gear)
  • Foods/Potions & possibly higher tiered weapons will be randomly generated or even spread across the map hidden in objects such as "Search Crate"
  • Player must use tactics in order to kill bosses . ex . Once the boss is on a certain health percentage then you cannot harm it until you make it step on a puddle of poison or something similar.
  • Player is able to add elements to their weapons for a greater effect (based on the bosses type) ex. ice queen - player can heat their scimmy or ignite their arrow heads etc.
  • Players can solo or coop which will be much harder
  • The map can be dynamically generated (not really lol) but we can use a huge variety of unused coords or even create custom maps to achieve this.
  • Players skills can be used to benefit them - such as chop down trees to craft & string a magic bow etc.

That's about it for now.

Comments (0)

  1. Log in to comment