Karma System
Issue #6
new
Basically based off Fable It might be hard to keep track of as well but i see it as "unique" but not original ofc.
Players do whatever we define as a good task the players get +1++ karma etc Players do whatever we define as a bad task the players receive -1-- karma etc
max and min karma is 100 & -100
Based on a players karma..
Certain NPC will not help them. Ex: Sword Shop - he does not help players with a bad reputation.
There will always be an alternative..
There will be a rogue shop holding certain items needed.
The system can be expanded a lot but it can get out of control so it's just an idea!