Karma System

Issue #6 new
Paul Ramirez created an issue

Basically based off Fable It might be hard to keep track of as well but i see it as "unique" but not original ofc.

Players do whatever we define as a good task the players get +1++ karma etc Players do whatever we define as a bad task the players receive -1-- karma etc

max and min karma is 100 & -100

Based on a players karma..

Certain NPC will not help them. Ex: Sword Shop - he does not help players with a bad reputation.

There will always be an alternative..

There will be a rogue shop holding certain items needed.

The system can be expanded a lot but it can get out of control so it's just an idea!

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