1. Arne Babenhauserheide
  2. fungus

Commits

Author Commit Message Date Builds
phi...@MacBook.fritz.box
max frames 100/s (sleep(0.001).
Branches
hexbattle
Arne Babenhauserheide
sub
Branches
hexbattle
Arne Babenhauserheide
sub
Branches
hexbattle
Arne Babenhauserheide
added yaml snapshot to rpg_1d6
Branches
hexbattle
ar...@brand.medma
merge additional path.
Arne Babenhauserheide
doubled speed by using dc*ones() instead of [dc for i in range()].
Arne Babenhauserheide
rpg_lib → rpg_1d6
Branches
hexbattle
Arne Babenhauserheide
removed dependency on python 2.6.
Branches
hexbattle
Arne Babenhauserheide
Added intro and finish info (single text line).
Branches
hexbattle
Arne Babenhauserheide
setup in steps ⇒ showing the field earlier.
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hexbattle
Arne Babenhauserheide
AI: Take wounds into account.
Branches
hexbattle
Arne Babenhauserheide
include wound modifiers as malus in the attack roll.
Branches
hexbattle
Arne Babenhauserheide
smaller critical wound info.
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hexbattle
Arne Babenhauserheide
added wound status information.
Branches
hexbattle
Arne Babenhauserheide
FIX: game end condition didn’t work for the player.
Branches
hexbattle
Arne Babenhauserheide
added constrained movement of player chars via movement_overlay.
Branches
hexbattle
Arne Babenhauserheide
when the AI passes the control to the player, a mouse_move event simulated.
Branches
hexbattle
Arne Babenhauserheide
fixed terrain: hexfields weren’t referenced → garbage collected. Problem wasn’t in batch.
Branches
hexbattle
Arne Babenhauserheide
blit→draw
Branches
hexbattle
Arne Babenhauserheide
enabled CPU only games :)
Branches
hexbattle
Arne Babenhauserheide
Hexfields get loaded via resource.image()
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hexbattle
Arne Babenhauserheide
with batches.
Branches
hexbattle
Arne Babenhauserheide
simple sprite loader.
Branches
hexbattle
Arne Babenhauserheide
refactoring in trying to get the batches to work again.
Branches
hexbattle
Arne Babenhauserheide
find_free_hex now searches around the starting hex in iteratively widening circles.
Branches
hexbattle
Arne Babenhauserheide
Fixed AI movement.
Branches
hexbattle
Arne Babenhauserheide
Fix: target weighting didn’t check different hexes, but only the current position.
Branches
hexbattle
Arne Babenhauserheide
todo.
Branches
hexbattle
Arne Babenhauserheide
fix subpath.
Branches
hexbattle
Arne Babenhauserheide
docstring
Branches
hexbattle
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