Commits

Author Commit Message Labels Comments Date
Arne Babenhauserheide
scene2: made taking chars from another scene work.
Arne Babenhauserheide
polish
Arne Babenhauserheide
FIX: wrong function call.
Arne Babenhauserheide
start dynamic plot functionality.
Arne Babenhauserheide
removed old try at scene 2 to have it recorded bt no longer in the way
Arne Babenhauserheide
added old try at scene 2
Arne Babenhauserheide
note how to activate debug_x11
Arne Babenhauserheide
change subrepo rev to something which exists.
Arne Babenhauserheide
rewrite path
me
rewrite path
me
rewrite path
me
rewrite path
me
rewrite path
me
rewrite path
Arne Babenhauserheide
6 exp per human.
Arne Babenhauserheide
give each human 6 additional experience to make them unique.
Arne Babenhauserheide
seras sword has 5 damage
Arne Babenhauserheide
actually load thecharacters from character templates.
Arne Babenhauserheide
FIX: unit.Character correctly passes on template to Char, not to Sprite.
Arne Babenhauserheide
setup more realistic example units.
Arne Babenhauserheide
centerthing should not be a char
Arne Babenhauserheide
elf by elf
Arne Babenhauserheide
better error message
Arne Babenhauserheide
I need the double default after all
Arne Babenhauserheide
fix: somehow added line at beginning.
Arne Babenhauserheide
cx to x, cy to y
Arne Babenhauserheide
cleanup text
Arne Babenhauserheide
cleanup needless double default arguments
Arne Babenhauserheide
fix: eöves moved to pixel, not to hex
Arne Babenhauserheide
char: allow moving to its own location if self.hex_x and self.hex_y were wrong.
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