1. Arne Babenhauserheide
  2. hexbattle

Source

hexbattle /

Filename Size Date modified Message
graphics
pyglet.hg → pyglet.hg [7f99b5234f7b]
rpg_1d6 [a7e9f484b437]
153 B
rewrite path
100 B
change subrepo rev to something which exists.
0 B
add autotools distribution setup.
1.6 KB
add autotools distribution setup.
42 B
add autotools distribution setup.
570 B
longer README titles.
24 B
add autotools distribution setup.
812 B
add autotools distribution setup.
3.0 KB
move game finished into the core.
2.3 KB
switch to only indexing the graphics-folder - and change all paths to using paths without prefix graphics/
1.9 KB
switch to only indexing the graphics-folder - and change all paths to using paths without prefix graphics/
877 B
fix core_interaction: I need to import Sprite to use it.
1.3 KB
factor stuff from hexbattle into core modules to make it easy to implement a menu.
2.9 KB
note how to activate debug_x11
3.4 KB
made the meaning of the hack sys.modules[__name__] explicit by first assigning it to the variable current_scene.
797 B
Added runhexbattle.py, a single script to run hexbattle (needed for pyinstaller).
4.1 KB
seras sword has 5 damage
14.7 KB
added polish and fixme
1.5 KB
I need the double default after all
9.4 KB
switch to only indexing the graphics-folder - and change all paths to using paths without prefix graphics/
14.2 KB
remove unnecessary join.
3.4 KB
start dynamic plot functionality.
18.2 KB
FIX: unit.Character correctly passes on template to Char, not to Sprite.
14.6 KB
merge
2.6 KB
move game finished into the core.
3.0 KB
kanban-item → kanban-todo
1.9 KB
Added runhexbattle.py, a single script to run hexbattle (needed for pyinstaller).
2.7 KB
document the scene API in scene.py and intro.py more nicely.
11.7 KB
intro: move terrain setup into the model.
11.2 KB
6 exp per human.
8.0 KB
scene2: made taking chars from another scene work.
4.4 KB
typo
513 B
notes on a software keyboard: how to realize X11 events..
5.9 KB
move Sprite from core to core_gui to remove the unnecessary third opengl window.
Hexbattle
=========

A simple tactical RPG based on the 1d6 system (http://1w6.org) built on graphics from Battle for Wesnoth (http://wesnoth.org).


How to run Hexbattle
--------------------

Install python for your system (python_linux.tar.xz, python_windows.msi or python_osx.pkg).

Run 

    ./hexbattle.py

Have fun!


Distribute Hexbattle
--------------------

If you got hexbattle from Mercurial you can create a tarball for distribution via autotools.

- Install GNU autoconf, GNU automake and GNU make.
- run ./bootstrap; ./configure; make dist

Happy Hacking!