Arne Babenhauserheide  committed db2c1e4

added the first steps of the game in the game logic. Currently fully doctested.

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  • Parent commits 24fef45

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-8c76cbb738e590cd547538e945674e548129aea1 d6repo
+a710112178674d7a42c485611b6a79f13948ac47 d6repo
 9784952473320916223cdfaf1d45900dc7a171e7 pygletrepo

File BRivera-maleZombiesoldier.png

New image
 #!/usr/bin/env python3
+# -*- python-command: "/usr/bin/python3"; -*-
 """Game logic for survive.
 - First level: Protect the tree lpc_full_assets/Barbara_Rivera__Concept Art for LPC Entry/fullpufftree.png. You have one character and 4 zombies attack.
+import d6
 class Logic:
     """Basic Game Logic"""
 class PlayerAction:
-    def __init__(self, name, info=None, description=None, commands=[]):
+    def __init__(self, name, data=None, description=None, commands=[]):
         """Give results of the previos action and request the next
         player action.
         >>> def loop():
         ...   return PlayerAction("init", commands=[Command(loop, "loop")])
         >>> pa = loop()
-        >>> print pa
-        PlayerAction("init", info=None, description=None, commands=[Command(loop, "loop")])
-        >>> dir(pa)
-        ['__doc__', '__init__', '__module__', '__repr__', 'command', 'commands', 'description', 'info', 'name']
-        >>>
+        >>> print (pa)
+        PlayerAction("init", data=None, description=None, commands=[Command(loop, "loop")])
+        >>> [i for i in dir(pa) if not "_" in i]
+        ['command', 'commands', 'data', 'description', 'name']
+        >>>
         >>> pa.command()
-        PlayerAction("init", info=None, description=None, commands=[Command(loop, "loop")])
-        >>> print pa.commands
+        PlayerAction("init", data=None, description=None, commands=[Command(loop, "loop")])
+        >>> print (pa.commands)
         [Command(loop, "loop")]
         """ = name
- = info
+ = data
         self.description = description
         self.commands = commands
         # often used case of having only one command.
             self.command = None
     def __repr__(self):
-        return self.__class__.__name__ + "(\"" + + "\", info=" + str( + ", description=" + str(self.description) + ", commands=" + str(self.commands) + ")"
+        return self.__class__.__name__ + "(\"" + + "\", data=" + str( + ", description=" + str(self.description) + ", commands=" + str(self.commands) + ")"
 class Command:
     def __init__(self, fun, name, **arguments):
 class Welcome:
-    """Welcome Level."""
+    """Welcome Level.
+    >>> welcome = Welcome()
+    >>> pa = welcome.playeraction.command()
+    >>> print(pa)
+    PlayerAction("welcome", data={'background_image': 'lpc_home_cup.gif'}, description=None, commands=[Command(welcome, "start the story")])
+    >>> print(
+    {'background_image': 'lpc_home_cup.gif'}
+    >>> print(
+    start the story
+    >>> pa = pa.command()
+    >>> print(
+    {'story_text': 'Who is disturbing our downfall? \\nYou should not arrive in a weeks time!'}
+    >>> pa = pa.command()
+    >>> print(
+    {'show_char': Char(source='''desc: {description: A zombie, name: Yotek, quote: "Grooar\u2026", short: Strange traveller.}
+    extras: {}
+    stats:
+      attributes:
+        creative: [3, 0]
+        stubborn: [3, 0]
+      battle: {wound threshold: stubborn}
+      skills:
+        startle: [3, surprise, creative]
+        surprise: [3, '', creative]
+      special: {}
+    ''', profile='''attributes: {pure: 1, witty: 3}
+    skills: {hide: 1}
+    special: {rich: 1}
+    '''), 'story_text': 'You! How did you manage to get here so fast? \\n\\nYou have a strength in you the others lack. Your soul is still alive in you!\\n\\nI call on your soul. Yotek, Warrior. Do you wish for a chance to regain humanity?\\n'}
+    """
     def __init__(self):
         self.current = None
- = []
-        self.options = [self.startscreen]
+        self.playeraction = PlayerAction("start", 
+                                         commands=[Command(self.startscreen, "startscreen")])
     def startscreen(self, *args):
         """The starting screen."""
+        return PlayerAction("welcome", data={"background_image": "lpc_home_cup.gif"}, 
+                            commands=[Command(self.welcome, "start the story")])
+    def welcome(self, *args):
+        data = {}
+        data["story_text"] = """Who is disturbing our downfall? 
+You should not arrive in a weeks time!"""
+        return PlayerAction("Next step", data=data, commands=[Command(self.hero_appears, "keep going")])
+    def hero_appears(self, *args):
+        data = {}
+        data["story_text"] = """You! How did you manage to get here so fast? 
+You have a strength in you the others lack. Your soul is still alive in you!
+I call on your soul. Yotek, Warrior. Do you wish for a chance to regain humanity?
+        hero_source = d6.char.examplechar
+        hero_data = d6.char.loadyaml(hero_source)
+        hero_data["desc"]["name"] = "Yotek"
+        hero_data["desc"]["quote"] = "Grooar…"
+        hero_data["desc"]["description"] = "A zombie"
+        hero_source = d6.char.dumpyaml(hero_data)
+        hero_profile = d6.char.exampleprofile
+        self.hero = d6.char.Char(hero_source, hero_profile)
+        self.hero.image = "BRivera-maleZombiesoldier.png"
+        data["show_char"] = self.hero
+        return PlayerAction("Next step", data=data, commands=[Command(self.future, "to be done")])
+    def future(self, *args):
+        pass
 if __name__ == "__main__":

File lpc_full_assets/Chris_Phillips__Team River Fox/BRivera-maleZombiesoldier.png

New image

File lpc_full_assets/README.txt

+This archive contains submissions from the art phase of the Liberated
+Pixel Cup 2012.
+What is LPC?
+Liberated Pixel Cup is a two-part competition: make a bunch of
+awesome free culture licensed artwork, and then program a bunch of
+free software games that use it.
+Liberated Pixel Cup tries to make it easier for artists to collaborate
+by defining a specific style that artists can collaborate on.
+Consider checking out the guide here:
+... it includes a mini html5 "walkaround" game, and so is in that
+sense at least worth your time. ;)
+This archive contains all qualified submissions to Liberated Pixel Cup
+(as well as a few non-participating entries that fit the style well),
+as well as the base assets (stored in the base_assets/ directory).
+Have fun!
+According to the rules of the LPC all art submissions are dual
+licensed under both GNU GPL 3.0 and CC-BY-SA 3.0. Submissions may have
+other licenses as well; please consult individual readme files and
+licensing instructions where applicable.
+CC-BY-SA 3.0:
+ -
+ - See the file: cc-by-sa-3.0.txt
+GNU GPL 3.0:
+ -
+ - See the file: gpl-3.0.txt
+List of submissions
+Participant: Adrian RAPINEAU
+Entry: CRAY-1 (2D art)
+Participant: Artur Reterski
+Entry: Items set (2D art)
+Participant: Barbara Rivera
+Entry: Concept Art for LPC Entry (2D art)
+Participant: Ben Potter
+Entry: Cookiez monsters (2D art)
+Participant: Brandon
+Entry: Calm Town (music)
+Participant: Brooss
+Entry: Livestock (2D art)
+Participant: Caleb Rugg
+Entry: Some Characters and Other Things set in the 17th century (2D art)
+Participant: Casper Nilsson
+Entry: LPC C.Nilsson (2D art)
+Participant: Chris Phillips
+Entry: Team River Fox (2D art)
+Participant: Clint Bellanger
+Entry: Animated Coins (2D art)
+Participant: Daniel Eddeland
+Entry: Farming tilesets, magic animations and UI elements (2D art)
+Participant: Dennis Boysen
+Entry: Firefight (2D art)
+Participant: Dethe Elza
+Entry: LCP art entry (2D art)
+Participant: Emilio J. Sanchez-Sierra
+Entry: Steampun-a-fy (with concept art) (2D art)
+Participant: Erik Schilling
+Entry: Redyable orbs for particle engine (2D art)
+Participant: Guido Bos
+Entry: 3rd entry, some old castle stuff (2D art)
+Entry: Interior wooden tiles (2D art)
+Entry: Flowers, buildings and boxes (2D art)
+Participant: Johann CHARLOT
+Entry: Shoot'em up graphic kit (2D art)
+Participant: Johannes Sjölund
+Entry: Character animations, clothes, armor, weapons, skeleton enemy, combat dummy (2D art)
+Participant: Johnathan Roatch
+Entry: miscellaneous sfx (Sound effects)
+Entry: Chainsaw (Sound effects)
+Entry: Piano Keys (Sound effects)
+Participant: Jonas Klinger
+Entry: [LPC] Skorpio's SciFi Sprite Pack (2D art)
+Participant: Joshua Taylor
+Entry: Fruit and Veggie Inventory (2D art)
+Participant: Juan M. Rodriguez
+Entry: Maskman XCF (2D art)
+Participant: Léo Villeveygoux
+Entry: Limestone wall (2D art)
+Participant: Lori Angela Nagel
+Entry: Jastiv's Artwork (2D art)
+Participant: Luke Mehl
+Entry: Female mage clothing set	(2D art)
+Participant: Mark Weyer	
+Entry: Caeles' LPC art (2D art)
+Participant: Matthew Nash
+Entry: Public Toilet Tileset (2D art)
+Entry: RPG Enemies (2D art)
+Participant: Nelson James Gatlin
+Entry: Memento (2D art and music)
+Participant: Radomir Dopieralski
+Entry: Alternate character sprites (2D art)
+Participant: Skyler Robert Colladay
+Entry: FeralFantom's Entry (2D art)
+Participant: Stefan Beller
+Entry: Animated Water tiles (2D art)
+Participant: Stephen Challener [NON-PARTICIPATING]
+Entry: 2 Unfinished Chars: Xeon and Sinbad the Ogre (2D art)
+Entry: Suzerain Mage character sprite (2D art) 
+Entry: Baldric fully animated (2D art)
+Participant: Stephen John Fogarty
+Entry: Liberated Steampunk Character (2D art)
+Participant: Thane & Stacey Brimhall
+Entry: Clothing, Facial features and UI Elements (2D art)
+Participant: Tunicate
+Entry: Anemones and seaweed (2D art)
+Entry: Wheelbot and Blobbert (2D art)
+Base artwork
+See the directory base_assets.  Credits for files in here are as
+Lanea Zimmerman (AKA Sharm)
+ - barrel.png
+ - brackish.png
+ - buckets.png
+ - bridges.png
+ - cabinets.png
+ - cement.png
+ - cementstair.png
+ - chests.png
+ - country.png
+ - cup.png
+ - dirt2.png
+ - dirt.png
+ - dungeon.png
+ - grassalt.png
+ - grass.png
+ - holek.png
+ - holemid.png
+ - hole.png
+ - house.png
+ - inside.png
+ - kitchen.png
+ - lava.png
+ - lavarock.png
+ - mountains.png
+ - rock.png
+ - shadow.png
+ - signs.png
+ - stairs.png
+ - treetop.png
+ - trunk.png
+ - waterfall.png
+ - watergrass.png
+ - water.png
+ - princess.png and princess.xcf
+Stephen Challener (AKA Redshrike)
+ - female_walkcycle.png
+ - female_hurt.png
+ - female_slash.png
+ - female_spellcast.png
+ - male_walkcycle.png
+ - male_hurt.png
+ - male_slash.png
+ - male_spellcast.png
+ - male_pants.png
+ - male_hurt_pants.png
+ - male_fall_down_pants.png
+ - male_slash_pants.png
+Charles Sanchez (AKA CharlesGabriel)
+ - bat.png
+ - bee.png
+ - big_worm.png
+ - eyeball.png
+ - ghost.png
+ - man_eater_flower.png
+ - pumpking.png
+ - slime.png
+ - small_worm.png
+ - snake.png
+Manuel Riecke (AKA MrBeast)
+ - hairfemale.png and hairfemale.xcf
+ - hairmale.png and hairmale.xcf
+ - soldier.png
+ - soldier_altcolor.png
+Daniel Armstrong (AKA HughSpectrum)
+Castle work:
+ - castlewalls.png
+ - castlefloors.png
+ - castle_outside.png
+ - castlefloors_outside.png
+ - castle_lightsources.png
+Additional thanks
+ - Christopher Allan Webber (Creative Commons)
+ - Jonathan Palecek (Creative Commons)
+ - Bart Kelsey (OpenGameArt)
+ - Rob Hawkes (Mozilla)
+ - John Sullivan (Free Software Foundation)
+ - Joshua Gay (Free Software Foundation)
+And a special thanks to Thane Brimhall who helped organize the first
+version of this archive.

File lpc_full_assets/base_assets/lpc_home_cup.gif

New image

File lpc_full_assets/cc-by-sa-3.0.txt

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File lpc_full_assets/gpl-3.0.txt

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+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+  13. Use with the GNU Affero General Public License.
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+  14. Revised Versions of this License.
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+  15. Disclaimer of Warranty.
+  16. Limitation of Liability.
+  17. Interpretation of Sections 15 and 16.
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+                     END OF TERMS AND CONDITIONS
+            How to Apply These Terms to Your New Programs
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    GNU General Public License for more details.
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <>.
+Also add information on how to contact you by electronic and paper mail.
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read

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