- Define the effectivity of the armor against the weapon.
- Get the treshold directly from the char.
# Initialize all variables empty
+# Initialize all variables empty
won = None #: Did we win this round?
mods_self =  #: The modifiers for the protagonists attack roll.
= #: The modifiers for the enemies attack roll.
+ mods_other #: The modifiers for the enemies attack roll.
deep_wounds_self, deep_wounds_other, critical_wounds_self, critical_wounds_other = 0, 0, 0, 0