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Anonymous committed af1e150

Added Plan: python_interpreter() as basic scripting function.

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Files changed (2)

             raw_input(text)
         else: 
             print text
-            sleep(len(text)*0.1)
+            # First sleep 1/10th second. This ensures that the text gets shown before sleeping.
+            sleep(0.1)
+            sleep((len(text) - 1)*0.1)
 
 
 class Dialogs(object): 
     - Simple to use functions in easy to read scriptfiles in the style of the ministory file. 
     - char.compete(other, skill_name) -> See who wins and by how much. 
     - a basic implementation as minimal api reference for anyrpg plugins.
+    - Show the text letter by letter, if that's possible. 
+    - Add the basic scripting function "python_interpreter(startup_data)", which shows an interactive python interpreter with the startup data already entered and interpreted. 
 
 
 Ideas: