textrpg 0.4.8 (2008-10-24) - FIX: char.say() now uses autoscrolling, too. textrpg 0.4.6 (2008-10-23) - Improved shell output by using sys.stdout.write() instead of print (thanks to AKF). - German tutorial: Character creation chapter added. - Added scrolling text (char by char). - FIX: textrpg example code now uses story() instead of the low level diag() function to output text. textrpg 0.4.4 (2008-09-28) - Added docstrings to the basic textrpg functions (they were missing after the last large refactoring). textrpg 0.4.2 (2008-07-21) - Added a simple_ story.py (originally written for a german python forum) - yaml is now distributed with TextRPG. - FIX: Textlines were getting joined if the user pressed enter multiple times in a short time. textrpg 0.4.1 (2008-07-09) - Added a branching story, walking through darker woods. textrpg 0.4 (2008-07-09) - FIX: Installed versions didn't find the modules in rpg_lib. - Added german tutorial chapter 1 and 2: "telling and testing" and "asking users and distributing stories". - Moved the basic modules into the rpg_lib directory. - Raise Exception in anyrpg, if some helper function gets used which isn't implemented in the specific module - Turned all basic functions into wrappers for class methods, so a change of them affects every other basic function. textrpg 0.3 (2008-07-07) - FIX: Answering Yes in battle screen didn't work. - Now experience is spent incrementally (one point per step). - Added char.check_skill(name_of_skill). textrpg 0.2: - FIX: Installation required Changelog.txt which isn't distributed. textrpg 0.1: - Added give_exp() function for scripts which calls the experience "screen". - Renamed ews package to textrpg_1d6 to avoid clashes with possibly installed ews module -> useful while also working on the backend. - Fertigkeiten now get increased by related attributes. Which attribute is related must be declared explicitely. - Added fighting styles: defensive and attack head. - Show base TP in battle stats. - A bit more 'you did great' output if at least 9 battles were won and the character lost afterwards. - The player is prompted to decide on a battle strategy/style each round. - The experience can also be increased by simply saying char.exp = new_value. If the new value is lower than the current value, nothing happens, but it gives the return value False. - exp is now a property, and so it wil always be up to date. - added ministory scripting example. - simpler scripting added. - Prepared localization of most internal strings. - Text output and documentation update. - Ask whenever the round is for the player which action to take and many smaller changes (i.e.: tabs to spaces). - Added interface for different fighting styles and a hit treshold (below which the character evades the attack or the attack hits the shield). - Nicer Experience 'screen'. - Nicer battle output and output, when a skill got raised. - upgrade now returns what it did: (obj before, obj after). - Begun writing the TextRPG. - FIX: Damage for own attacks except the first wasn't printed. - FIX: empty attributes to attribute dict problems -> turned attributes into a property. - FIX: persistent game states didn't work due to a version management bug (workdir had not been changed everywhere). - FIX: corrected dieing. ews 0.1 - created ews as rpg backend package.