textrpg 0.2: - FIX: Installation required Changelog.txt which isn't distributed. textrpg 0.1: - Added give_exp() function for scripts which calls the experience "screen". - Renamed ews package to textrpg_1d6 to avoid clashes with possibly installed ews module -> useful while also working on the backend. - Fertigkeiten now get increased by related attributes. Which attribute is related must be declared explicitely. - Added fighting styles: defensive and attack head. - Show base TP in battle stats. - A bit more 'you did great' output if at least 9 battles were won and the character lost afterwards. - The player is prompted to decide on a battle strategy/style each round. - The experience can also be increased by simply saying char.exp = new_value. If the new value is lower than the current value, nothing happens, but it gives the return value False. - exp is now a property, and so it wil always be up to date. - added ministory scripting example. - simpler scripting added. - Prepared localization of most internal strings. - Text output and documentation update. - Ask whenever the round is for the player which action to take and many smaller changes (i.e.: tabs to spaces). - Added interface for different fighting styles and a hit treshold (below which the character evades the attack or the attack hits the shield). - Nicer Experience 'screen'. - Nicer battle output and output, when a skill got raised. - upgrade now returns what it did: (obj before, obj after). - Begun writing the TextRPG. - FIX: Damage for own attacks except the first wasn't printed. - FIX: empty attributes to attribute dict problems -> turned attributes into a property. - FIX: persistent game states didn't work due to a version management bug (workdir had not been changed everywhere). - FIX: corrected dieing. ews 0.1 - created ews as rpg backend package.