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RPG-Maker VXAce Translator, version 0.10c
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Instructions:
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  1)  Run 'Ytinasni.RpgMaker.GameSelector.exe'
  2)  Edit the files in the Scripts/ directory
  3)  Run 'Ytinasni.RpgMaker.Translator.exe'. This puts the translated game in the Out/ directory.
  3a) Test the game
  4)  Run 'Ytinasni.RpgMaker.PatchMaker.exe'. This puts the patch in the Patch/ directory.




Changelog:
----------
0.2:   Initial release.
0.2a:  Fixed a bug in Skills.txt
0.3:   Added Troops.txt
0.4:   Fixed a bug involving games using some sound-related event commands
0.5:   Added Script_____________.txt
0.5b:  Fix an oops
0.6:   Added Actors.txt, Classes.txt, States.txt, System.txt
0.7:   Fixed a bug where negative numbers got mangled.    Add several more event commands.
0.7b:  Add most of the remaining event commands.
0.8:   (internal changes)
0.8b:  Add weapon/armor/skill-types to System.txt
0.8c:  Add equipment-types to System.txt
0.8d:  Fix an error on games made in the english version of RPGMaker.
0.8e:  Fix a failed conversion from string to symbol.
0.8f:  Improve errors for broken text files.
0.8g:  Add the 'DisplayName' field to maps.
0.8h:  Fix a reflex-check bug.
0.9:   Add GameSelector.exe
0.9a:  Add PatchMaker.exe
0.9b:  Fix a reflex-check bug.
0.9c:  Add UI for the Patch-Installer.
0.9d:  Fix & in patch description.
0.9e:  Performance improvements.
0.9f:  More performance improvements.
0.9g:  In Enemies.txt, put Name on its own line and add Notes. In Troops.txt, add Name. In System.txt, add variable names.
0.9h:  Add names for switches and common-events. Add alternate-names for maps.
0.9i:  In Items.txt, Add Notes.
0.10a: Fix a memory leak.  Split CommonEvents into one file per event.
0.10b: Add "EVENT nnnn" back into CommonEvents files.  Fix the cache.
0.10c: Fix a bug where numbers larger than 1073741823 don't work.
