Re-equipping the previous power causes my weapon to stop mid-swing.
Requipping a power causes an interrupt in the action/animation. Investigate if this happens and how to maybe prevent it? Why does equipping shout mid combat not do the same thing? Maybe it does, but the timers drop the re-equip well after the shout animation finishes. I would like to tune the re-equip do be shout specific since each shout's animation length is variable (or specifically, some like whirlwind sprint, are very long animations relative to others). Check for animation length? or state? Perhaps investigate a way to queue the re-equip, or perhaps check for combat? Will be tough, don't want to screw up the user's equipment, especially while