Commits

Author Commit Message Labels Comments Date
illume
Merged in tito/pygame (pull request #3)
Mathieu Virbel
doc fixup from illume
Mathieu Virbel
Add documentation for USEREVENT_DROPFILE in the event.rst
Mathieu Virbel
fix tabulation to spaces
Mathieu Virbel
merge add constants
Mathieu Virbel
Add USEREVENT_DROPFILE constant for user
Branches
macosx-openfile2
Mathieu Virbel
Add support for MacOSX OpenFile. This was done in SDL, but not in the pygame implementation. Use a similar approach that SDL 1.3 does, using SDL_USEREVENT + 0x1000 usercode + data1 for filename.
illume
commented out the movie module, since smpeg is a dead dependency.
illume
configure_dawin fixes for dependency hunting, and CoreMIDI names on case sensitive file systems. Thanks Christopher Arndt. Runs configure on the Framework dependencies, so it can find them correctly.
illume
Fixes for python3.2 on OS X.
Lenard Lindstrom
Anti-aliased underlines for pygame.freetype When a Font object is set to "antialiased", underlines are also anti-aliased in the along the y direction.
Lenard Lindstrom
Close issue 106 In the fsSelection field of the OS/2 table set the bold flag (bit 5) 0 and the Regular flag (bit 6) 1. This now makes the font appear as a normal weight font to FreeType2, and therefore to SDL_ttf as well.
illume
Disable camera_mac if OS X is above version 10.6.
Lenard Lindstrom
Clean up the freetype module doc page Correct spelling. Make method and attribute doc strings more consistent with the Python standard. Some rewording of awkward sentences. The doc page still needs a good final edit. TODO: consistent reST markup, standardized function call prototypes, more formal method argument descriptions.
Lenard Lindstrom
Ignore unversioned Sphinx generated working files
Lenard Lindstrom
Change "face" back to "font", ( undoes part of changeset 6425e6865ce4 ) Go back to the standard definition of a computer font as a set of glyphs in a font file that can be scaled or otherwise transformed. The freetype2 module, on the other hand, uses idiosyncratic definitions of "font" and "face", where "face" means a font, and "font" a typeface.
Lenard Lindstrom
Make pygame.freetype.SysFont usable The pygame.sysfont module was not imported. The SysFont function was broken.
Lenard Lindstrom
Clean up white space in _freetype module source
Lenard Lindstrom
Update Windows dependency build toolchain for SDL 1.2.15 Confirm msys_build_deps.py does build SDL 1.2.15. Update documentation to new SDL version. Reduce the amount of work the msys_build_deps.py does in building SDL. Only build a shared library, since msvcr90.dll linked libraries are now built directly: see changeset 1c621f6b9aac. Also, only install only those parts of the SDL build needed in the prebuilt directory.
Lenard Lindstrom
Ensure SDL.dll does not create stdout.txt and stderr.txt files
Lenard Lindstrom
Enable pygame._freetype extension module build by default Add pygame.freetype page to the docs. Add a mechanism by which pygame.ftfont can be loaded in place of pygame.font.
Lenard Lindstrom
Update the Windows prebuilt readme to the latest library versions
Lenard Lindstrom
Clean up some Windows dependency build issues For msys_build_deps.py, replace BDWD environment variable with HOME, so the Msys shell starts in the desired working directory. Fix a problem with relative windows paths provided on the command line. Disable smpeg builds when linking against anything but msvcrt.dll. For msys.py, the drive letter is now lower case in an msys path. For make_prebuilt, will now install msvcr90.dll linked prebuilts. …
Lenard Lindstrom
Combine msys_build_deps.py updates with general bug fixes
Lenard Lindstrom
Combine general bug fix branch with build update branch
Lenard Lindstrom
SDL_mixer (changeset 32e5ed415a34) now builds for Python 2.6 and up. Map SDL_strdup and SDL_vsnprintf to appropriate msvcr90.dll functions. Also update some environment variables and correct a problem with the --msvcrt-version argument.
Lenard Lindstrom
Fix portmidi build bug introduced by changeset 0a4c41e9337e
Lenard Lindstrom
Another libtiff build fix for msvcr90.dll Well, changeset 0130d0497e6a did not quite work. It turns out libtiff needs the port directory built as well on Windows. Use the Makefile environment variable SUBDIRS to select directories instead. This is much more elegant.
Lenard Lindstrom
Fix libtiff build problem involving switching to the libtiff subdirectory
Lenard Lindstrom
libtiff 4.0.0b7 now builds for msvcr90.dll (Python 2.6 and greater) The MinGW C headers now work with msvcr90.dll; just define __MSVCRT_VERSION__ as 0x0900. The C import library also works. However, the MSVC 2008 specific libmoldname does not, but can be patched for Pygame. Get a mysterious undefined symbol _fstab64i32 linker error for libtiff tool programs. Even so, the programs still build and run, with all symbols resolved, including _fstab64i32. But, because …
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