Limited Successes

Issue #4 wontfix
Former user created an issue

Hello,

I love what you've done with the Star Wars RPG Dice Roller, but it seems like it's limiting the results of the rolls. On 7 dice (2 Green, 4 Blue, 1 Purple), Green and Blue each with 2 possible successes for a maximum total of 12 possible successes rollable (if the purple comes up empty), I can almost never get above 4 successes after about 100 test rolls. Now I'm not a math whiz, but that seems off.

I could be wrong, but I don't think so. The Advantage results seem appropriately random along with Failures and Threats. It's specifically the Success numbers that seem unusually low.

Thanks,

Comments (2)

  1. Christian Nikolajsen repo owner

    Hello and thank you for your feedback.

    You are not correct about the boost die sides. There are no double success sides on the boost die. So It's only an 8 maximum success on that roll.

    I just did a test with your dice pool, and within 10 rolls I had a 6 success roll. So I don't think there's a problem here. Other than computers are really bad at random compared real dice :)

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