I have been experimenting with the TrunkDev branch to make a top down RPG game and I have come across an issue with the layering that causes the layers to leak into one another a bit and have pixel gaps. It happens in both the scene and game view and I think it is because of the use of the mesh renderer and layering on the Z axis. I am not sure but maybe it would be a good idea to switch to using the sprite renderer and sorting layers if possible. Attached is a screenshot of the bug. Cheers!
Issue #55 open