Commits

Author Commit Message Labels Comments Date
Ciaran Gultnieks
Slightly better texture coordinates for fences
Ciaran Gultnieks
Ability to set texture coordinates on a generated cuboid (for fences) Note: can't test this properly yet - may be fixes to follow
celeron55
hopefully fixed the privilege problems
celeron55
changed version number to 0.2.20110529_0
celeron55
updated comments
celeron55
tuned grass growth rate
celeron55
invert_mouse config option
celeron55
player passwords and privileges in world/auth.txt
Ciaran Gultnieks
A very poor (but better than nothing) inventory icon for fences
celeron55
when pause menu is activated, move mouse cursor on top of the disconnect button, for convenience.
celeron55
Merged CiaranG's fence and fixed two things
celeron55
a work-in-progress map modified callback interface (committing because i want to merge the fence stuff)
celeron55
Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit
celeron55
merged password change menu
celeron55
Some work-in-progress stuff and many comment updates
Ciaran Gultnieks
Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
Added 'shout' player privilege
Ciaran Gultnieks
Allow default privileges for new players to be set in the server config
Ciaran Gultnieks
Added the ability to change your password (via pause menu)
celeron55
mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
celeron55
Preliminary "active block" stuff + set up test code to grow grass.
celeron55
Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
celeron55
fixed a small memory leak in game.cpp
celeron55
fixed a small memory leak in mapnode.cpp
celeron55
updated readme a bit
celeron55
added a delay to menu loop
celeron55
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
celeron55
some documentation updates
celeron55
and the changelog
celeron55
All textures are are now searched first from the directory specified by the texture_path setting.
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