bounty_id,level,rank,firstName,lastName,captainPersonality,fleetName,flagshipName,gender,faction,portrait,greetingText,suppressIntel,postedByFaction,creditReward,repReward,intelText,flagshipVariantId,fleetVariantIds,minimumFleetFP,playerFPScalingFactor,chanceToAutoRecover,specialItemRewards,neverSpawnWhenFactionHostile,neverSpawnWhenFactionNonHostile,neverSpawnBeforeCycle,neverSpawnBeforeLevel,neverSpawnBeforeFleetPoints
CWSP_x11project,20,spaceMarshal,Petr,Brackmann,cautious,Petr's Run,Tyrant,MALE,tritachyon,graphics/portraits/portrait17.png,"Ah, I knew they'd find me at one point. Just do me one thing, bounty hunter. Do not let this ship fall back into their hands. For all our sakes.",FALSE,tritachyon,450000,30,"A long-time engineer from the Tri-Tachyon corporation has gone rouge, stealing a one-of-a-kind prototype craft. Having now been located, Tri-Tachyon has placed a hefty bounty on the death of the engineer, and the thorough destruction of the classified property in his possession.",CWSP_phorcys_x11_hvb,"paragon_escort, CWSP_phorcys_screen, monitor_Escort, monitor_Escort, monitor_Escort",150,1.1,1,,TRUE,FALSE,208,20,1
CWSP_theredbaron,15,spaceCommander,Dan,Stig,steady,Stig's Retribution,Redbird,MALE,pirates,graphics/portraits/CWSP_red.png,"Another moron trying to stop me? I'll kick your ass too, just like my old man used to do! Like the whole Stig ancestry did! ",FALSE,hegemony,250000,15,"The legendary flying ace of the Hegemony - Dan Stig - has defected. With him travels a set of pristine domain-era Red Baron LPC chips, which he's been reported to use to harass convoys, and raid systems to great effect. The Hegemony has posted a bounty for his death or capture.",heron_red,"drover_red, drover_red, drover_red, drover_red",80,1.3,1,,FALSE,FALSE,206,15,60
# NOTES,,,,,,,,,,,,,,,,,,,,,,,,,,,
# bounty_id : line ID. Must be unique across all mods. I recommend a prefix,,,,,,,,,,,,,,,,,,,,,,,,,,,
# level : character level of bounty captain,,,,,,,,,,,,,,,,,,,,,,,,,,,
# rank : must match a rank ID in Ranks,,,,,,,,,,,,,,,,,,,,,,,,,,,
# firstName : bounty captain's first name,,,,,,,,,,,,,,,,,,,,,,,,,,,
# lastName : bounty captain's last name,,,,,,,,,,,,,,,,,,,,,,,,,,,
# captainPersonality : must match a value from Personalities,,,,,,,,,,,,,,,,,,,,,,,,,,,
# fleetName : full name of bounty fleet,,,,,,,,,,,,,,,,,,,,,,,,,,,
# flagshipName : name of flagship. Needs to include prefix as it won't have it otherwise,,,,,,,,,,,,,,,,,,,,,,,,,,,
# gender : must match a gender enum in FullName,,,,,,,,,,,,,,,,,,,,,,,,,,,
# faction : faction id for bounty fleet and captain,,,,,,,,,,,,,,,,,,,,,,,,,,,
# portrait : filepath for bounty portrait. Must be loaded by the game,,,,,,,,,,,,,,,,,,,,,,,,,,,
# greetingText : full text that displays if/when you open comms with bounty fleet,,,,,,,,,,,,,,,,,,,,,,,,,,,
# suppressIntel : if TRUE do not show intel event when bounty spawns,,,,,,,,,,,,,,,,,,,,,,,,,,,
# postedByFaction : faction shown in intel panel as issuer of bounty. Also faction which rep reward applies to,,,,,,,,,,,,,,,,,,,,,,,,,,,
# creditReward : credits paid out for bounty,,,,,,,,,,,,,,,,,,,,,,,,,,,
# repReward : reputation points with issuing faction paid out for bounty on a 100 point scale,,,,,,,,,,,,,,,,,,,,,,,,,,,
# intelText : text what goes in the intel panel,,,,,,,,,,,,,,,,,,,,,,,,,,,
# flagshipVariant : variant ID of bounty flagship. Will NOT use autofit,,,,,,,,,,,,,,,,,,,,,,,,,,,
# fleetVariants : comma seperated list of variant ids for rest of bounty fleet. Will NOT use autofit,,,,,,,,,,,,,,,,,,,,,,,,,,,
# minimumFleetFP : random faction ships will be added to fleet until its FP passes this number.,,,,,,,,,,,,,,,,,,,,,,,,,,,
# playerFPScalingFactor : random faction ships will be added to fleet until its FP passes the player fleet FP multiplied by this number.,,,,,,,,,,,,,,,,,,,,,,,,,,,
# chanceToAutoRecover : fractional chance to automatically recover with maximum D-mods. Does NOT affect standard recovery chance. Optional: default 1 aka 100%,,,,,,,,,,,,,,,,,,,,,,,,,,,
# specialItemsList : comma seperated list of special item ids dropped by fleet.  CURRENTLY DOES NOT WORK SORRY,,,,,,,,,,,,,,,,,,,,,,,,,,,
# neverSpawnWhenFactionHostile : if TRUE never spawn when player is hostile to issuing faction,,,,,,,,,,,,,,,,,,,,,,,,,,,
# neverSpawnWhenFactionNonHostile: if TRUE never spawn when player is friendly or neutral to target faction,,,,,,,,,,,,,,,,,,,,,,,,,,,
# neverSpawnBeforeCycle : if over 206 never spawn before said cycle,,,,,,,,,,,,,,,,,,,,,,,,,,,
# neverSpawnBeforeLevel : if over 1 never spawn when player is below said character level,,,,,,,,,,,,,,,,,,,,,,,,,,,
# neverSpawnBeforeFleetPoints : if over 1 never spawn when player fleet is less than said fleet points,,,,,,,,,,,,,,,,,,,,,,,,,,,
