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Coin / include / Inventor / SbVec3b.h

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Lars J. Aas b391a5d 



Marius Kintel 3ba6b41 




























Lars J. Aas b391a5d 










Lars J. Aas 53dad32 

Lars J. Aas b391a5d 








Lars J. Aas 53dad32 

Lars J. Aas b391a5d 





Lars J. Aas 53dad32 

Lars J. Aas b391a5d 
































































#ifndef COIN_SBVEC3B_H
#define COIN_SBVEC3B_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG

class SbVec3ub;
class SbVec3s;
class SbVec3i32;
class SbVec3f;
class SbVec3d;

class COIN_DLL_API SbVec3b {
public:
  SbVec3b(void) { }
  SbVec3b(const int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
  SbVec3b(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
  explicit SbVec3b(const SbVec3ub & v) { setValue(v); }
  explicit SbVec3b(const SbVec3s & v) { setValue(v); }
  explicit SbVec3b(const SbVec3i32 & v) { setValue(v); }
  explicit SbVec3b(const SbVec3f & v) { setValue(v); }
  explicit SbVec3b(const SbVec3d & v) { setValue(v); }

  SbVec3b & setValue(int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
  SbVec3b & setValue(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
  SbVec3b & setValue(const SbVec3ub & v);
  SbVec3b & setValue(const SbVec3s & v);
  SbVec3b & setValue(const SbVec3i32 & v);
  SbVec3b & setValue(const SbVec3f & v);
  SbVec3b & setValue(const SbVec3d & v);

  const int8_t * getValue(void) const { return vec; }
  void getValue(int8_t & x, int8_t & y, int8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }

  int8_t & operator [] (int i) { return vec[i]; }
  const int8_t & operator [] (int i) const { return vec[i]; }

  int32_t dot(SbVec3b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }

  SbVec3b & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
  SbVec3b & operator *= (double d);
  SbVec3b & operator /= (int d) { SbDividerChk("SbVec3b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
  SbVec3b & operator /= (double d) { SbDividerChk("SbVec3b::operator/=(double)", d); return operator *= (1.0 / d); }
  SbVec3b & operator += (SbVec3b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
  SbVec3b & operator -= (SbVec3b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
  SbVec3b operator - (void) const { return SbVec3b(-vec[0], -vec[1], -vec[2]); }

protected:
  int8_t vec[3];

}; // SbVec3b

COIN_DLL_API inline SbVec3b operator * (SbVec3b v, int d) {
  SbVec3b val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3b operator * (SbVec3b v, double d) {
  SbVec3b val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3b operator * (int d, SbVec3b v) {
  SbVec3b val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3b operator * (double d, SbVec3b v) {
  SbVec3b val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3b operator / (SbVec3b v, int d) {
  SbDividerChk("operator/(SbVec3b,int)", d);
  SbVec3b val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec3b operator / (SbVec3b v, double d) {
  SbDividerChk("operator/(SbVec3b,double)", d);
  SbVec3b val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec3b operator + (SbVec3b v1, SbVec3b v2) {
  SbVec3b v(v1); v += v2; return v;
}

COIN_DLL_API inline SbVec3b operator - (SbVec3b v1, SbVec3b v2) {
  SbVec3b v(v1); v -= v2; return v;
}

COIN_DLL_API inline int operator == (SbVec3b v1, SbVec3b v2) {
  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}

COIN_DLL_API inline int operator != (SbVec3b v1, SbVec3b v2) {
  return !(v1 == v2);
}

#endif // !COIN_SBVEC3B_H