Source

Coin / include / Inventor / SbVec3d.h

Full commit
Lars J. Aas 1fc0fcc 


Peder Blekken 80d94a2 
Marius Kintel 3ba6b41 




























Peder Blekken 80d94a2 



bfg 31189d3 

Lars J. Aas b391a5d 


Peder Blekken 80d94a2 
Peder Blekken 3d1fa6d 
Lars J. Aas 53dad32 


Lars J. Aas ff7369d 
Peder Blekken 3d1fa6d 
Peder Blekken 80d94a2 

Peder Blekken 5568d05 
Lars J. Aas b391a5d 


Lars J. Aas 53dad32 


Lars J. Aas b391a5d 
Lars J. Aas 548bf44 
Lars J. Aas b391a5d 

Peder Blekken 80d94a2 



Peder Blekken 3d1fa6d 
Lars J. Aas 53dad32 


Lars J. Aas b391a5d 







Peder Blekken 40ed6c0 
Lars J. Aas b391a5d 


Lars J. Aas 53dad32 
Lars J. Aas b391a5d 







Peder Blekken 80d94a2 
Tom Fredrik Blen… 1cda217 


Peder Blekken 80d94a2 




Lars J. Aas b391a5d 
Peder Blekken 80d94a2 
Lars J. Aas b391a5d 

Peder Blekken 80d94a2 

Lars J. Aas b391a5d 






















Peder Blekken 80d94a2 

#ifndef COIN_SBVEC3D_H
#define COIN_SBVEC3D_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <stdio.h>
#include <Inventor/SbBasic.h>
#include <Inventor/SbString.h>

#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG

class SbVec3f;
class SbVec3b;
class SbVec3s;
class SbVec3i32;
class SbDPPlane;

class COIN_DLL_API SbVec3d {
public:
  SbVec3d(void) { }
  SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
  SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
  explicit SbVec3d(const SbVec3f & v) { setValue(v); }
  explicit SbVec3d(const SbVec3b & v) { setValue(v); }
  explicit SbVec3d(const SbVec3s & v) { setValue(v); }
  explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
  SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);

  SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
  SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
  SbVec3d & setValue(const SbVec3d & barycentric,
                     const SbVec3d & v0,
                     const SbVec3d & v1,
                     const SbVec3d & v2);
  SbVec3d & setValue(const SbVec3f & v);
  SbVec3d & setValue(const SbVec3b & v);
  SbVec3d & setValue(const SbVec3s & v);
  SbVec3d & setValue(const SbVec3i32 & v);

  const double * getValue(void) const { return vec; }
  void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }

  double & operator [] (const int i) { return vec[i]; }
  const double & operator [] (const int i) const { return vec[i]; }

  SbVec3d cross(const SbVec3d & v) const;
  double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
  SbBool equals(const SbVec3d & v, double tolerance) const;
  SbVec3d getClosestAxis(void) const;
  double length(void) const;
  double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
  double normalize(void);

  SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
  SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
  SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
  SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
  SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }

  SbString toString() const;
  SbBool fromString(const SbString & str);

  void print(FILE * fp) const;

private:
  double vec[3];

}; // SbVec3d

COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
  SbVec3d val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
  SbVec3d val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
  SbDividerChk("operator/(SbVec3d,double)", d);
  SbVec3d val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
  SbVec3d v(v1); v += v2; return v;
}

COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
  SbVec3d v(v1); v -= v2; return v;
}

COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}

COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
  return !(v1 == v2);
}

#endif // !COIN_SBVEC3D_H