Source

Coin / include / Inventor / SbVec3f.h

Lars J. Aas 1fc0fcc 


Morten Eriksen 08431c9 
Marius Kintel 3ba6b41 




























Morten Eriksen 08431c9 

Morten Eriksen dfb3833 

Morten Eriksen 08431c9 
Tom Fredrik Blen… f9fcec5 
Tom Fredrik Blen… 1aaf37d 
Lars J. Aas b391a5d 


Morten Eriksen 08431c9 

Peder Blekken 3d1fa6d 
Lars J. Aas 53dad32 


Morten Eriksen 08431c9 
Morten Eriksen 1f26ea1 
Morten Eriksen 08431c9 
Peder Blekken 5568d05 
Lars J. Aas b391a5d 


Lars J. Aas 53dad32 


Lars J. Aas b391a5d 
Lars J. Aas 548bf44 
Lars J. Aas b391a5d 

Morten Eriksen 7adb081 
Morten Eriksen c548bb9 


Peder Blekken 3d1fa6d 
Lars J. Aas 53dad32 


Lars J. Aas b391a5d 




















Morten Eriksen 08431c9 
Tom Fredrik Blen… f9fcec5 


Morten Eriksen dfb3833 
Morten Eriksen 08431c9 
Morten Eriksen e33e4ed 
Morten Eriksen 08431c9 

Lars J. Aas b391a5d 
Morten Eriksen 8a42e80 
Lars J. Aas b391a5d 

Morten Eriksen 01b6039 

Lars J. Aas b391a5d 






















Morten Eriksen 01b6039 

Morten Eriksen 225de86 
#ifndef COIN_SBVEC3F_H
#define COIN_SBVEC3F_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <stdio.h>

#include <Inventor/SbBasic.h>
#include <Inventor/SbByteBuffer.h>
#include <Inventor/SbString.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG

class SbPlane;
class SbVec3d;
class SbVec3b;
class SbVec3s;
class SbVec3i32;

class COIN_DLL_API SbVec3f {
public:
  SbVec3f(void) { }
  SbVec3f(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
  SbVec3f(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; }
  explicit SbVec3f(const SbVec3d & v) { setValue(v); }
  explicit SbVec3f(const SbVec3b & v) { setValue(v); }
  explicit SbVec3f(const SbVec3s & v) { setValue(v); }
  explicit SbVec3f(const SbVec3i32 & v) { setValue(v); }
  SbVec3f(const SbPlane & p0, const SbPlane & p1, const SbPlane & p2);

  SbVec3f & setValue(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
  SbVec3f & setValue(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
  SbVec3f & setValue(const SbVec3f & barycentric,
                     const SbVec3f & v0,
                     const SbVec3f & v1,
                     const SbVec3f & v2);
  SbVec3f & setValue(const SbVec3d & v);
  SbVec3f & setValue(const SbVec3b & v);
  SbVec3f & setValue(const SbVec3s & v);
  SbVec3f & setValue(const SbVec3i32 & v);

  const float * getValue(void) const { return vec; }
  void getValue(float & x, float & y, float & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }

  float & operator [] (int i) { return vec[i]; }
  const float & operator [] (int i) const { return vec[i]; }

  SbBool equals(const SbVec3f & v, float tolerance) const;
  SbVec3f cross(const SbVec3f & v) const;
  float dot(const SbVec3f & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
  SbVec3f getClosestAxis(void) const;
  float length(void) const;
  float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
  float normalize(void);
  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }

  SbVec3f & operator *= (float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
  SbVec3f & operator /= (float d) { SbDividerChk("SbVec3f::operator/=(float)", d); return operator *= (1.0f / d); }
  SbVec3f & operator += (const SbVec3f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
  SbVec3f & operator -= (const SbVec3f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
  SbVec3f operator - (void) const { return SbVec3f(-vec[0], -vec[1], -vec[2]); }

  SbString toString() const;
  SbBool fromString(const SbString & str);

  void print(FILE * fp) const;

protected:
  float vec[3];

}; // SbVec3f

COIN_DLL_API inline SbVec3f operator * (const SbVec3f & v, float d) {
  SbVec3f val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3f operator * (float d, const SbVec3f & v) {
  SbVec3f val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec3f operator / (const SbVec3f & v, float d) {
  SbDividerChk("operator/(SbVec3f,float)", d);
  SbVec3f val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec3f operator + (const SbVec3f & v1, const SbVec3f & v2) {
  SbVec3f v(v1); v += v2; return v;
}

COIN_DLL_API inline SbVec3f operator - (const SbVec3f & v1, const SbVec3f & v2) {
  SbVec3f v(v1); v -= v2; return v;
}

COIN_DLL_API inline int operator == (const SbVec3f & v1, const SbVec3f & v2) {
  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}

COIN_DLL_API inline int operator != (const SbVec3f & v1, const SbVec3f & v2) {
  return !(v1 == v2);
}

#endif // !COIN_SBVEC3F_H
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