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Coin / include / Inventor / SbVec4i32.h

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Lars J. Aas b391a5d 



Marius Kintel 3ba6b41 




























Lars J. Aas b391a5d 










Lars J. Aas 53dad32 

Lars J. Aas b391a5d 








Lars J. Aas 53dad32 

Lars J. Aas b391a5d 





Lars J. Aas 53dad32 

Lars J. Aas b391a5d 
































































#ifndef COIN_SBVEC4I32_H
#define COIN_SBVEC4I32_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG

class SbVec4ui32;
class SbVec4b;
class SbVec4s;
class SbVec4f;
class SbVec4d;

class COIN_DLL_API SbVec4i32 {
public:
  SbVec4i32(void) { }
  SbVec4i32(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
  SbVec4i32(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
  explicit SbVec4i32(const SbVec4ui32 & v) { setValue(v); }
  explicit SbVec4i32(const SbVec4b & v) { setValue(v); }
  explicit SbVec4i32(const SbVec4s & v) { setValue(v); }
  explicit SbVec4i32(const SbVec4f & v) { setValue(v); }
  explicit SbVec4i32(const SbVec4d & v) { setValue(v); }

  SbVec4i32 & setValue(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
  SbVec4i32 & setValue(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
  SbVec4i32 & setValue(const SbVec4ui32 & v);
  SbVec4i32 & setValue(const SbVec4b & v);
  SbVec4i32 & setValue(const SbVec4s & v);
  SbVec4i32 & setValue(const SbVec4f & v);
  SbVec4i32 & setValue(const SbVec4d & v);

  const int32_t * getValue(void) const { return vec; }
  void getValue(int32_t & x, int32_t & y, int32_t & z, int32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }

  int32_t & operator [] (int i) { return vec[i]; }
  const int32_t & operator [] (int i) const { return vec[i]; }

  int32_t dot(const SbVec4i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }

  SbVec4i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
  SbVec4i32 & operator *= (double d);
  SbVec4i32 & operator /= (int d) { SbDividerChk("SbVec4i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
  SbVec4i32 & operator /= (double d) { SbDividerChk("SbVec4i32::operator/=(double)", d); return operator *= (1.0 / d); }
  SbVec4i32 & operator += (const SbVec4i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
  SbVec4i32 & operator -= (const SbVec4i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
  SbVec4i32 operator - (void) const { return SbVec4i32(-vec[0], -vec[1], -vec[2], -vec[3]); }

protected:
  int32_t vec[4];

}; // SbVec4i32

COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, int d) {
  SbVec4i32 val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, double d) {
  SbVec4i32 val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator * (int d, const SbVec4i32 & v) {
  SbVec4i32 val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator * (double d, const SbVec4i32 & v) {
  SbVec4i32 val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, int d) {
  SbDividerChk("operator/(SbVec4i32,int)", d);
  SbVec4i32 val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, double d) {
  SbDividerChk("operator/(SbVec4i32,double)", d);
  SbVec4i32 val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec4i32 operator + (const SbVec4i32 & v1, const SbVec4i32 & v2) {
  SbVec4i32 v(v1); v += v2; return v;
}

COIN_DLL_API inline SbVec4i32 operator - (const SbVec4i32 & v1, const SbVec4i32 & v2) {
  SbVec4i32 v(v1); v -= v2; return v;
}

COIN_DLL_API inline int operator == (const SbVec4i32 & v1, const SbVec4i32 & v2) {
  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
}

COIN_DLL_API inline int operator != (const SbVec4i32 & v1, const SbVec4i32 & v2) {
  return !(v1 == v2);
}

#endif // !COIN_SBVEC4I32_H