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Coin / include / Inventor / SbVec4s.h

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Lars J. Aas b391a5d 



Marius Kintel 3ba6b41 




























Lars J. Aas b391a5d 










Lars J. Aas 53dad32 

Lars J. Aas b391a5d 








Lars J. Aas 53dad32 

Lars J. Aas b391a5d 






Lars J. Aas 53dad32 

Lars J. Aas b391a5d 
































































#ifndef COIN_SBVEC4S_H
#define COIN_SBVEC4S_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG

class SbVec4us;
class SbVec4b;
class SbVec4i32;
class SbVec4f;
class SbVec4d;

class COIN_DLL_API SbVec4s {
public:
  SbVec4s(void) { }
  SbVec4s(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
  SbVec4s(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
  explicit SbVec4s(const SbVec4us & v) { setValue(v); }
  explicit SbVec4s(const SbVec4b & v) { setValue(v); }
  explicit SbVec4s(const SbVec4i32 & v) { setValue(v); }
  explicit SbVec4s(const SbVec4f & v) { setValue(v); }
  explicit SbVec4s(const SbVec4d & v) { setValue(v); }

  SbVec4s & setValue(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
  SbVec4s & setValue(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
  SbVec4s & setValue(const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
  SbVec4s & setValue(const SbVec4us & v);
  SbVec4s & setValue(const SbVec4b & v);
  SbVec4s & setValue(const SbVec4i32 & v);
  SbVec4s & setValue(const SbVec4f & v);
  SbVec4s & setValue(const SbVec4d & v);

  const short * getValue(void) const { return vec; }
  void getValue(short & x, short & y, short & z, short & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }

  short & operator [] (int i) { return vec[i]; }
  const short & operator [] (int i) const { return vec[i]; }

  int32_t dot(const SbVec4s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }

  SbVec4s & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
  SbVec4s & operator *= (double d);
  SbVec4s & operator /= (int d) { SbDividerChk("SbVec4s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
  SbVec4s & operator /= (double d) { SbDividerChk("SbVec4s::operator/=(double)", d); return operator *= (1.0 / d); }
  SbVec4s & operator += (const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
  SbVec4s & operator -= (const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
  SbVec4s operator - (void) const { return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }

protected:
  short vec[4];

}; // SbVec4s

COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, int d) {
  SbVec4s val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, double d) {
  SbVec4s val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4s operator * (int d, const SbVec4s & v) {
  SbVec4s val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4s operator * (double d, const SbVec4s & v) {
  SbVec4s val(v); val *= d; return val;
}

COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, int d) {
  SbDividerChk("operator/(SbVec4s,int)", d);
  SbVec4s val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, double d) {
  SbDividerChk("operator/(SbVec4s,double)", d);
  SbVec4s val(v); val /= d; return val;
}

COIN_DLL_API inline SbVec4s operator + (const SbVec4s & v1, const SbVec4s & v2) {
  SbVec4s v(v1); v += v2; return v;
}

COIN_DLL_API inline SbVec4s operator - (const SbVec4s & v1, const SbVec4s & v2) {
  SbVec4s v(v1); v -= v2; return v;
}

COIN_DLL_API inline int operator == (const SbVec4s & v1, const SbVec4s & v2) {
  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
}

COIN_DLL_API inline int operator != (const SbVec4s & v1, const SbVec4s & v2) {
  return !(v1 == v2);
}

#endif // !COIN_SBVEC4S_H