Coin / include / Inventor / actions / SoGLRenderAction.h

Lars J. Aas 29b4a4f 


Morten Eriksen 08431c9 
Marius Kintel 3ba6b41 




























Morten Eriksen 08431c9 


Morten Eriksen 0843015 
Morten Eriksen 08431c9 


Morten Eriksen 8c72d1d 

Morten Eriksen 08431c9 
Morten Eriksen 27e6b7b 
Peder Blekken a38c505 
Peder Blekken 1638b17 
Morten Eriksen 08431c9 
Lars J. Aas de06d36 

Morten Eriksen 1f26ea1 
Morten Eriksen 08431c9 

Morten Eriksen 0843015 
Morten Eriksen 08431c9 

Lars J. Aas de06d36 

Morten Eriksen 551de34 
Lars J. Aas de06d36 
Morten Eriksen 0843015 
Morten Eriksen 551de34 


Peder Blekken a676aae 


Peder Blekken 7844391 
Øystein Handegar… e696805 
Morten Eriksen 551de34 

Peder Blekken 90dccd9 




Morten Eriksen 551de34 



Peder Blekken 1638b17 





Peder Blekken 90dccd9 
Morten Eriksen 551de34 






Lars J. Aas 74b48b9 
Morten Eriksen 08431c9 
Morten Eriksen 551de34 
Peder Blekken 90dccd9 

Morten Eriksen 08431c9 
Morten Eriksen 551de34 
Morten Eriksen 08431c9 
Morten Eriksen 551de34 
Morten Eriksen 08431c9 
Morten Eriksen 551de34 

Morten Eriksen 08431c9 
Morten Eriksen 551de34 
Morten Eriksen 08431c9 
Morten Eriksen 551de34 

Morten Eriksen 0cf8e10 
Morten Eriksen 551de34 
Peder Blekken 22074ac 
Morten Eriksen 551de34 

Morten Eriksen 0cf8e10 
Morten Eriksen 098377e 


Morten Eriksen 736ffeb 

Peder Blekken a38c505 

Øystein Handegar… e696805 

Lars J. Aas 01ac3f6 
Peder Blekken 1638b17 




Peder Blekken 90dccd9 





Morten Eriksen 08431c9 
Lars J. Aas 01ac3f6 
Morten Eriksen 551de34 

Morten Eriksen 08431c9 

Lars J. Aas de06d36 



Lars J. Aas 01ac3f6 
Lars J. Aas de06d36 
Morten Eriksen 08431c9 
Morten Eriksen 225de86 
#ifndef COIN_SOGLRENDERACTION_H
#define COIN_SOGLRENDERACTION_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/SbBasic.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/system/inttypes.h>
#include <Inventor/lists/SoPathList.h>
#include <Inventor/lists/SbList.h>

typedef void SoGLRenderPassCB(void * userdata);
typedef void SoGLPreRenderCB(void * userdata, class SoGLRenderAction * action);
typedef float SoGLSortedObjectOrderCB(void * userdata, SoGLRenderAction * action);

class SoGLRenderActionP;

class COIN_DLL_API SoGLRenderAction : public SoAction {
  typedef SoAction inherited;

  SO_ACTION_HEADER(SoGLRenderAction);

public:
  static void initClass(void);

  SoGLRenderAction(const SbViewportRegion & viewportregion);
  virtual ~SoGLRenderAction(void);

  enum TransparencyType {
    SCREEN_DOOR,
    ADD, DELAYED_ADD, SORTED_OBJECT_ADD,
    BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND,
    // The remaining are Coin extensions to the common Inventor API
    SORTED_OBJECT_SORTED_TRIANGLE_ADD,
    SORTED_OBJECT_SORTED_TRIANGLE_BLEND,
    NONE, SORTED_LAYERS_BLEND
  };

  enum TransparentDelayedObjectRenderType {
    ONE_PASS,
    NONSOLID_SEPARATE_BACKFACE_PASS
  };

  enum AbortCode {
    CONTINUE, ABORT, PRUNE, DELAY
  };

  enum SortedObjectOrderStrategy {
    BBOX_CENTER,
    BBOX_CLOSEST_CORNER,
    BBOX_FARTHEST_CORNER,
    CUSTOM_CALLBACK
  };

  typedef AbortCode SoGLRenderAbortCB(void * userdata);

  void setViewportRegion(const SbViewportRegion & newregion);
  const SbViewportRegion & getViewportRegion(void) const;
  void setUpdateArea(const SbVec2f & origin, const SbVec2f & size);
  void getUpdateArea(SbVec2f & origin, SbVec2f & size) const;
  void setAbortCallback(SoGLRenderAbortCB * const func, void * const userdata);
  void getAbortCallback(SoGLRenderAbortCB * & func_out, void * & userdata_out) const;
  void setTransparencyType(const TransparencyType type);
  TransparencyType getTransparencyType(void) const;
  void setTransparentDelayedObjectRenderType(TransparentDelayedObjectRenderType type);
  TransparentDelayedObjectRenderType getTransparentDelayedObjectRenderType(void) const;
  void setSmoothing(const SbBool smooth);
  SbBool isSmoothing(void) const;
  void setNumPasses(const int num);
  int getNumPasses(void) const;
  void setPassUpdate(const SbBool flag);
  SbBool isPassUpdate(void) const;
  void setPassCallback(SoGLRenderPassCB * const func, void * const userdata);
  void setCacheContext(const uint32_t context);
  uint32_t getCacheContext(void) const;

  void addDelayedPath(SoPath * path);
  SbBool isRenderingDelayedPaths(void) const;

  SbBool handleTransparency(SbBool istransparent = FALSE);
  void setCurPass(const int passnum, const int numpasses);
  int getCurPass(void) const;
  SbBool abortNow(void);

  void setRenderingIsRemote(SbBool isremote);
  SbBool getRenderingIsRemote(void) const;

  virtual void invalidateState(void);

  void addPreRenderCallback(SoGLPreRenderCB * func, void * userdata);
  void removePreRenderCallback(SoGLPreRenderCB * func, void * userdata);
 
  void setSortedLayersNumPasses(int num);
  int getSortedLayersNumPasses(void) const;

  void setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy,
                                    SoGLSortedObjectOrderCB * cb = NULL,
                                    void * closure = NULL);

  void setDelayedObjDepthWrite(SbBool write);
  SbBool getDelayedObjDepthWrite(void) const;

  SbBool isRenderingTranspPaths(void) const;
  SbBool isRenderingTranspBackfaces(void) const;

protected:
  friend class SoGLRenderActionP; // calls beginTraversal
  virtual void beginTraversal(SoNode * node);
  virtual void endTraversal(SoNode * node);

private:
  SbPimplPtr<SoGLRenderActionP> pimpl;

  SoGLRenderAction(const SoGLRenderAction & rhs);
  SoGLRenderAction & operator = (const SoGLRenderAction & rhs);

}; // SoGLRenderAction

#endif // !COIN_SOGLRENDERACTION_H
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