Coin / include / Inventor / nodes / SoNodes.h

Lars J. Aas 6f64ef8 


Morten Eriksen 08431c9 
Marius Kintel 3ba6b41 




























Morten Eriksen 08431c9 





Lars J. Aas c4b4f14 
Morten Eriksen 08431c9 















Terje Wiesener 64705cb 
Terje Wiesener cedbbce 
Morten Eriksen 08431c9 






























































Lars J. Aas 91fd00d 

Morten Eriksen 08431c9 







Lars J. Aas 446795b 
Morten Eriksen 08431c9 
Marius Kintel 796e95a 
Morten Eriksen 08431c9 
Marius Kintel f895682 
Morten Eriksen 08431c9 
Marius Kintel 0899eff 
Morten Eriksen 08431c9 




Peder Blekken 2c43cbf 
Morten Eriksen 08431c9 

Peder Blekken 7844391 
Thomas Hammer 16cf29b 
Øystein Handegar… 3995ea6 
Øystein Handegar… 1903196 
Øystein Handegar… eb1e306 
Peder Blekken 436466b 
Morten Eriksen 015fc35 




Peder Blekken a722c03 


Lars J. Aas 446795b 








Lars J. Aas a5833b5 
Peder Blekken 666fdc8 
Morten Eriksen 08431c9 
Morten Eriksen 225de86 
#ifndef COIN_SONODES_H
#define COIN_SONODES_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoFrustumCamera.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoAsciiText.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoNonIndexedShape.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoMarkerSet.h>
#include <Inventor/nodes/SoQuadMesh.h>
#include <Inventor/nodes/SoTriangleStripSet.h>
#include <Inventor/nodes/SoIndexedShape.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoIndexedMarkerSet.h>
#include <Inventor/nodes/SoIndexedPointSet.h>
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
#include <Inventor/nodes/SoNurbsCurve.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoAnnotation.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/nodes/SoExtSelection.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoWWWAnchor.h>
#include <Inventor/nodes/SoArray.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoBlinker.h>
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/nodes/SoLevelOfDetail.h>
#include <Inventor/nodes/SoMultipleCopy.h>
#include <Inventor/nodes/SoPathSwitch.h>
#include <Inventor/nodes/SoTransformSeparator.h>
#include <Inventor/nodes/SoTransformation.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoPendulum.h>
#include <Inventor/nodes/SoRotor.h>
#include <Inventor/nodes/SoResetTransform.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoSurroundScale.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoUnits.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCallback.h>
#include <Inventor/nodes/SoClipPlane.h>
#include <Inventor/nodes/SoColorIndex.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoFile.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoFontStyle.h>
#include <Inventor/nodes/SoInfo.h>
#include <Inventor/nodes/SoLabel.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoProfile.h>
#include <Inventor/nodes/SoLinearProfile.h>
#include <Inventor/nodes/SoNurbsProfile.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoVertexAttribute.h>
#include <Inventor/nodes/SoVertexAttributeBinding.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoPackedColor.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoProfileCoordinate3.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture3.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoTexture3Transform.h>
#include <Inventor/nodes/SoTextureCoordinate2.h>
#include <Inventor/nodes/SoTextureCoordinate3.h>
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
#include <Inventor/nodes/SoTextureMatrixTransform.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include <Inventor/nodes/SoWWWInline.h>
#include <Inventor/nodes/SoTransparencyType.h>
#include <Inventor/nodes/SoListener.h>
#include <Inventor/nodes/SoTextureCoordinateCube.h>
#include <Inventor/nodes/SoTextureCoordinateSphere.h>
#include <Inventor/nodes/SoTextureCoordinateCylinder.h>
#include <Inventor/nodes/SoTextureCubeMap.h>
#include <Inventor/nodes/SoShaderObject.h>
#include <Inventor/nodes/SoShaderParameter.h>
#include <Inventor/nodes/SoShaderProgram.h>
#include <Inventor/nodes/SoFragmentShader.h>
#include <Inventor/nodes/SoVertexShader.h>
#include <Inventor/nodes/SoTextureCoordinateNormalMap.h>
#include <Inventor/nodes/SoTextureCoordinateReflectionMap.h>
#include <Inventor/nodes/SoTextureCoordinateObject.h>
#include <Inventor/nodes/SoTextureScalePolicy.h>
#include <Inventor/nodes/SoTextureUnit.h>
#include <Inventor/nodes/SoTextureCombine.h>
#include <Inventor/nodes/SoBumpMap.h>
#include <Inventor/nodes/SoBumpMapCoordinate.h>
#include <Inventor/nodes/SoBumpMapTransform.h>
#include <Inventor/nodes/SoSceneTexture2.h>
#include <Inventor/nodes/SoSceneTextureCubeMap.h>
#include <Inventor/nodes/SoCacheHint.h>
#include <Inventor/nodes/SoDepthBuffer.h>
#include <Inventor/nodes/SoAlphaTest.h>

#endif // !COIN_SONODES_H
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