Source

Coin / src / 3ds / 3dsLoader.h

Morten Eriksen ffaa60a 




Marius Kintel 3ba6b41 




























Morten Eriksen ffaa60a 






Morten Eriksen d6dea82 






Peder Blekken ab00d66 

Morten Eriksen ffaa60a 
#ifndef COIN_3DSLOADER_H
#define COIN_3DSLOADER_H


/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/C/basic.h>  // for M_PI

class SoInput;
class SoSeparator;

SbBool coin_3ds_read_file(SoInput * in, SoSeparator *& root,
                          int appendNormals = 2,
                          float creaseAngle = 25.f/180.f*M_PI,
                          SbBool loadMaterials = TRUE,
                          SbBool loadTextures = TRUE,
                          SbBool loadObjNames = FALSE,
                          SbBool indexedTriSet = FALSE,
                          SbBool centerModel = FALSE,
                          float modelSize = 0.0f);

#endif // !COIN_3DSLOADER_H