Source

Coin / src / events / SoLocation2Event.cpp

Morten Eriksen 08431c9 
Marius Kintel 3ba6b41 




























Morten Eriksen 08431c9 



















Peder Blekken 95e12d9 
Tom Fredrik Blen… 52390fa 
Morten Eriksen 08431c9 

Morten Eriksen 5c89544 
Morten Eriksen 08431c9 






Morten Eriksen 5c89544 
Morten Eriksen 08431c9 


Terje Wiesener 3b54f5a 






Morten Eriksen 08431c9 



/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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\**************************************************************************/

/*!
  \class SoLocation2Event SoLocation2Event.h Inventor/events/SoLocation2Event.h
  \brief The SoLocation2Event class contains information about 2D movement
  events.
  \ingroup events

  Location2 events are generated by devices capable of 2D, e.g. pointer
  devices -- typically computer mice. Instances of this class contains
  information about the position of the pointer on the render area.

  SoLocation2Event does not contain any new information versus its
  superclass, its sole purpose is to make it possible to specify the
  type of the event for event object receivers in the scene graph.

  \sa SoEvent, SoMotion3Event
  \sa SoEventCallback, SoHandleEventAction */

#include <Inventor/events/SoLocation2Event.h>
#include <Inventor/SbName.h>
#include <cassert>


SO_EVENT_SOURCE(SoLocation2Event);

/*!
  Initialize the type information data.
 */
void
SoLocation2Event::initClass(void)
{
  SO_EVENT_INIT_CLASS(SoLocation2Event, SoEvent);
}

/*!
  Constructor.
*/
SoLocation2Event::SoLocation2Event(void)
{
}

/*!
  Destructor.
 */
SoLocation2Event::~SoLocation2Event()
{
}
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