Source

Coin / src / shaders / SoGLShaderObject.h

Morten Eriksen b116a11 



Marius Kintel 3ba6b41 




























Morten Eriksen b116a11 
Karin (kyrah) Ko… bff8099 
Morten Eriksen 1ae24f6 





Morten Eriksen adc26bd 
Karin (kyrah) Ko… bff8099 
Lars J. Aas 29d1824 
Morten Eriksen f5728ba 
Karin (kyrah) Ko… bff8099 
Peder Blekken 8265e76 

Karin (kyrah) Ko… bff8099 
Morten Eriksen b116a11 

Karin (kyrah) Ko… bff8099 

Morten Eriksen adc26bd 
Peder Blekken cbab5b2 
Peder Blekken 0e522af 
Morten Eriksen 727e229 

Peder Blekken cbab5b2 
Morten Eriksen 727e229 



Morten Eriksen 07a2efa 

Peder Blekken 8265e76 
Peder Blekken 0e522af 
Karin (kyrah) Ko… bff8099 
Peder Blekken ce3b12e 

Karin (kyrah) Ko… bff8099 
Peder Blekken 3ef9849 








Morten Eriksen adc26bd 

Morten Eriksen 727e229 
Peder Blekken 0e522af 
Peder Blekken cbab5b2 


Karin (kyrah) Ko… bff8099 



Morten Eriksen 727e229 

Peder Blekken cbab5b2 
Morten Eriksen 727e229 
Karin (kyrah) Ko… bff8099 
Peder Blekken 3ef9849 


Peder Blekken ce3b12e 
Karin (kyrah) Ko… bff8099 

Morten Eriksen b116a11 
#ifndef COIN_SOGLSHADEROBJECT_H
#define COIN_SOGLSHADEROBJECT_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#ifndef COIN_INTERNAL
#error this is a private header file
#endif

// *************************************************************************

#include <Inventor/C/glue/gl.h>
#include <Inventor/SbString.h>
#include "SoShader.h"

class SoGLShaderParameter;
class SoShaderParameter;
class SoState;

// *************************************************************************

class SoGLShaderObject
{
public:
  SoGLShaderObject(const uint32_t cachecontext);
  virtual ~SoGLShaderObject() { }

  const cc_glglue * GLContext(void) const;
  uint32_t getCacheContext(void) const;

  virtual SbBool isLoaded(void) const = 0;
  virtual void load(const char * sourceString) = 0;
  virtual void unload(void) = 0;
  virtual SoShader::Type shaderType(void) const = 0;
  virtual SoGLShaderParameter* getNewParameter(void) const = 0;
  virtual void updateCoinParameter(SoState * state, const SbName & name,
                                   SoShaderParameter * param, const int val);

  uint32_t getShaderObjectId(void) const;

public:

  enum ShaderType {
    VERTEX,
    FRAGMENT,
    GEOMETRY
  };

  void setShaderType(const ShaderType type);
  ShaderType getShaderType(void) const;

  void setIsActive(SbBool flag);
  SbBool isActive(void) const;

  void setParametersDirty(SbBool flag);
  SbBool getParametersDirty(void) const;

#if defined(SOURCE_HINT)
  SbString sourceHint; // either the file name or the first line of source code
#endif

protected:
  const cc_glglue * glctx;
  uint32_t cachecontext;

private:
  ShaderType shadertype;
  SbBool isActiveFlag ;
  SbBool paramsdirty;
  uint32_t id;
};

#endif /* ! COIN_SOGLSHADEROBJECT_H */
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.