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Coin / src / shaders / SoGLShaderParameter.h

Morten Eriksen 9a89fc7 



Marius Kintel 3ba6b41 




























Morten Eriksen 9a89fc7 








Lars J. Aas 29d1824 
Morten Eriksen f5728ba 
Morten Eriksen 9a89fc7 

Morten Eriksen 07a2efa 

Morten Eriksen 9a89fc7 


Morten Eriksen 07a2efa 



Morten Eriksen 9a89fc7 
Morten Eriksen 07a2efa 



Morten Eriksen 9a89fc7 
Morten Eriksen 07a2efa 

Morten Eriksen 9a89fc7 
Morten Eriksen 015fc35 




Peder Blekken c368e5a 




Morten Eriksen 07a2efa 
Morten Eriksen 9a89fc7 
Peder Blekken c368e5a 
Peder Blekken 6e988fc 
Peder Blekken c368e5a 
Morten Eriksen 9a89fc7 

#ifndef COIN_SOGLSHADERPARAMETER_H
#define COIN_SOGLSHADERPARAMETER_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#ifndef COIN_INTERNAL
#error this is a private header file
#endif

// *************************************************************************

#include <Inventor/C/glue/gl.h>
#include "SoShader.h"

// *************************************************************************

class SoGLShaderObject;

class SoGLShaderParameter
{
public:
  virtual void set1f(const SoGLShaderObject * shader, const float value, const char * name, const int id) = 0;
  virtual void set2f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
  virtual void set3f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
  virtual void set4f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;

  virtual void set1fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
  virtual void set2fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
  virtual void set3fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
  virtual void set4fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;

  virtual void setMatrix(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
  virtual void setMatrixArray(const SoGLShaderObject * shader, const int num, const float * value, const char * name, const int id) = 0;

  virtual void set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int id) = 0;
  virtual void set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;
  virtual void set3i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;
  virtual void set4i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;

  virtual void set1iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
  virtual void set2iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
  virtual void set3iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
  virtual void set4iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;

  virtual SoShader::Type shaderType(void) const = 0;

public:
  SoGLShaderParameter();
  virtual ~SoGLShaderParameter();
};

#endif /* ! COIN_SOGLSHADERPARAMETER_H */