Source

Coin / src / vrml97 / OrientationInterpolator.cpp

Peder Blekken a78b2c9 
Marius Kintel 3ba6b41 




























Peder Blekken a78b2c9 

Lars J. Aas 94c1d19 





Peder Blekken a78b2c9 


Peder Blekken b092bcb 





























Morten Eriksen aa39f96 
Peder Blekken b092bcb 
Peder Blekken a78b2c9 












Lars J. Aas 92263e4 
Peder Blekken a78b2c9 
Lars J. Aas 92263e4 

Peder Blekken a78b2c9 
































Peder Blekken f7c9e33 
Peder Blekken a78b2c9 









Lars J. Aas 94c1d19 
/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 * 
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 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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\**************************************************************************/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H

#ifdef HAVE_VRML97

/*!
  \class SoVRMLOrientationInterpolator SoVRMLOrientationInterpolator.h Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h
  \brief The SoVRMLOrientationInterpolator class is used to interpolate orientations.
  \ingroup VRMLnodes
  
  \WEB3DCOPYRIGHT

  \verbatim
  OrientationInterpolator {
    eventIn      SFFloat    set_fraction      # (-,)
    exposedField MFFloat    key           []  # (-,)
    exposedField MFRotation keyValue      []  # [-1,1],(-,)
    eventOut     SFRotation value_changed
  }
  \endverbatim
  
  The OrientationInterpolator node interpolates among a list of
  rotation values specified in the keyValue field. These rotations are
  absolute in object space and therefore are not cumulative. The
  keyValue field shall contain exactly as many rotations as there are
  keyframes in the key field.  An orientation represents the final
  position of an object after a rotation has been applied. An
  OrientationInterpolator interpolates between two orientations by
  computing the shortest path on the unit sphere between the two
  orientations.  The interpolation is linear in arc length along this
  path. The results are undefined if the two orientations are
  diagonally opposite.  If two consecutive keyValue values exist such
  that the arc length between them is greater than , the interpolation
  will take place on the arc complement. For example, the
  interpolation between the orientations (0, 1, 0, 0) and (0, 1, 0,
  5.0) is equivalent to the rotation between the orientations (0, 1,
  0, 2) and (0, 1, 0, 5.0).  A more detailed discussion of
  interpolators is contained in 4.6.8, Interpolator nodes
  (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.8>).

*/

/*!
  \var SoMFRotation SoVRMLOrientationInterpolator::keyValue
  The keyValue vector.
*/

/*!
  \var SoEngineOutput SoVRMLOrientationInterpolator::value_changed
  The eventOut which is sent every time the interpolator has calculated a new value.
*/

#include <Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h>

#include <Inventor/VRMLnodes/SoVRMLMacros.h>

#include "engines/SoSubNodeEngineP.h"

SO_NODEENGINE_SOURCE(SoVRMLOrientationInterpolator);

// Doc in parent
void
SoVRMLOrientationInterpolator::initClass(void)
{
  SO_NODEENGINE_INTERNAL_INIT_CLASS(SoVRMLOrientationInterpolator);
}

/*!
  Constructor.
*/
SoVRMLOrientationInterpolator::SoVRMLOrientationInterpolator(void)
{
  SO_NODEENGINE_INTERNAL_CONSTRUCTOR(SoVRMLOrientationInterpolator);

  SO_VRMLNODE_ADD_EMPTY_EXPOSED_MFIELD(keyValue);
  SO_NODEENGINE_ADD_OUTPUT(value_changed, SoSFRotation);
}

/*!
  Destructor.
*/
SoVRMLOrientationInterpolator::~SoVRMLOrientationInterpolator(void)
{
}

// Doc in parent
void
SoVRMLOrientationInterpolator::evaluate(void)
{
  float interp;
  const int idx = this->getKeyValueIndex(interp, this->keyValue.getNum());
  if (idx < 0) return;

  const SbRotation * v = this->keyValue.getValues(0);
  SbRotation v0 = v[idx];
  if (interp > 0.0f) {
    SbRotation v1 = v[idx+1];
    v0 = SbRotation::slerp(v0, v1, interp);
  }
  SO_ENGINE_OUTPUT(value_changed, SoSFRotation, setValue(v0));
}

#endif // HAVE_VRML97