Source

Coin / include / Inventor / annex / FXViz / nodes / SoShadowGroup.h

Author Commit Message Labels Comments Date
Marius Kintel avatarMarius Kintel
Updated license headers to BSD
Default avatar Jostein
updated copyright headers
Default avatar Morten Eriksen
Feature: implements SoShadowGroup::isSupported().
Default avatar Tom Fredrik Blenning Klaussen
Updated copyright headers.
Default avatar Peder Blekken
Add enableSubgraphSearchOnNotify().
Default avatar Lars J. Aas
Copyright header update
Default avatar Peder Blekken
Replace ugly gaussSmoothing fields with a more generic smoothBorder field.
Default avatar Peder Blekken
Rename enum value to PROJECTED_BBOX_DEPTH_FACTOR
Default avatar Peder Blekken
Add visibilityFlag handling.
Default avatar Peder Blekken
add a threshold on the VsmLookup function to avoid light bleeding.
Default avatar Peder Blekken
store the used texture unit for each shadow map.
Default avatar Peder Blekken
Use vsm lookup from shaders data directory. Some code cleanup.
Default avatar Peder Blekken
Support for per-pixel lighting even for non-SpotLights.
Default avatar Lars J. Aas
copyright header update
Default avatar Peder Blekken
Add VSM epsilon field.
Default avatar Peder Blekken
First try on VSM shadows.
Default avatar Peder Blekken
First version that only generates the shadow map.
Default avatar Peder Blekken
build setup for shadow nodes.
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