Source

Coin / include / Inventor / elements / SoLazyElement.h

Author Commit Message Labels Comments Date
Marius Kintel
Updated license headers to BSD
Peder Blekken
Add alpha test node.
Jostein
updated copyright headers
Peder Blekken
Reintroduce dummy GLIMAGE enum to support SmallChange.
Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Peder Blekken
Support for two-sided lighting in the SoShadowGroup shader.
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Peder Blekken
Add support for OpenGL separate blend function.
Lars J. Aas
whitespace fixes
Lars J. Aas
Copyright header update
Peder Blekken
Add setToDefault(). Needed for FBO rendering.
Lars J. Aas
copyright header update
Peder Blekken
Add nodeid ColorPacker methods.
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Lars J. Aas
copyright headers
Lars J. Aas
silence Sun Forte warning
Peder Blekken
Fix cache dependency bug. Material changes outside the separator wasn't properly detected.
Lars J. Aas
remove MSVC++ warnings
Lars J. Aas
copyright header update
Peder Blekken
Improved/simplified transparency handling.
Morten Eriksen
Updates copyright header.
Peder Blekken
Support for GL images in So[GL]LazyElement. This is needed for GL caching to work properly.
Peder Blekken
Misc. changes needed for GL render caching.
Peder Blekken
Misc. changes to better support GL render caching.
Peder Blekken
Proper SoLazyElement and SoGLLazyElement implementation. Rendering/traversing large scene graphs should be much faster now.
Lars J. Aas
last patch for moving the header #ifndef wrappers
Morten Eriksen
The big license switcheroo in anticipation of Coin v2: from LGPL 2.1
Morten Eriksen
Kills TAB characters in sourcecode files.
Morten Eriksen
Changes span of copyright notice from 1998-2000 to 1998-2001.
Morten Eriksen
Sets up a define COIN_DLL for use when building code against the Coin
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