Coin / include / Inventor / elements / SoMultiTextureImageElement.h

Author Commit Message Labels Comments Date
Marius Kintel avatarMarius Kintel
Updated license headers to BSD
Default avatar Jostein
updated copyright headers
Default avatar Peder Blekken
Avoid reading data from units not set.
Default avatar Peder Blekken
Stop using a hardcoded max number of units.
Default avatar Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Default avatar Tom Fredrik Blenning Klaussen
Updated copyright headers.
Default avatar Lars J. Aas
Copyright header update
Default avatar Lars J. Aas
copyright header update
Default avatar Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Default avatar Lars J. Aas
copyright headers
Default avatar Peder Blekken
Use enums from SoTextureImageElement.
Default avatar Peder Blekken
SoMultiTextureImageElement implementation.
Default avatar Peder Blekken
build framework for multi-texturing.
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