Source

Coin / include / Inventor / elements / SoMultiTextureMatrixElement.h

Author Commit Message Labels Comments Date
Marius Kintel
Updated license headers to BSD
Jostein
updated copyright headers
Peder Blekken
Stop using a hardcoded max number of units.
Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Lars J. Aas
Copyright header update
Peder Blekken
Support for setting a matrix.
Lars J. Aas
copyright header update
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Lars J. Aas
copyright headers
Peder Blekken
Support for texture transforms for texture units > 0.
Peder Blekken
Element to handle texture matrix for texture units.