Source

Coin / include / Inventor / nodes / SoSceneTexture2.h

Author Commit Message Labels Comments Date
Marius Kintel
Updated license headers to BSD
Jostein
updated copyright headers
Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Lars J. Aas
whitespace fixes
Lars J. Aas
Copyright header update
Peder Blekken
Add support for CLAMP_TO_BORDER.
Lars J. Aas
copyright header update
Peder Blekken
Support for more texture pixel formats.
Peder Blekken
Revert bad idea to move VSM buffers into this node. Just make it possible to create floating point buffers instead.
Peder Blekken
Clean up the code a bit. Add support in the API for variance shadow maps.
Peder Blekken
auto-detect if FBO can be used.
Peder Blekken
Implemented support for Framebuffer objects (not activated yet).
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Lars J. Aas
copyright headers
Morten Eriksen
Rename field for better consistency with other parts of Coin API.
Peder Blekken
Transparency handling and clear color.
Peder Blekken
PBuffer-based texture node. By larsa and kyrah. Some fixes by pederb. Still very experimental.
Peder Blekken
Build framework for SoSceneTexture2.