1. Coin3D
  2. Coin

Source

Coin / src / elements / SoMultiTextureCoordinateElement.cpp

Author Commit Message Date Builds
Marius Kintel
Updated license headers to BSD
Jostein
updated copyright headers
Peder Blekken
Be robust in getNum() since it's used to test for missing texture coordinates.
Tom Fredrik Blenning Klaussen
Force documentation of headers with typedefs.
Peder Blekken
Stop using a hardcoded max number of units.
Peder Blekken
Stop using a hardcoded MAX_UNITS.
Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Tom Fredrik Blenning Klaussen
Rename COIN_UNUSED to COIN_UNUSED_ARG. Preparation to go public.
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Tom Fredrik Blenning Klaussen
Compilation fixes. -Fixed compiler warnings. -Using C++ style casts. -Using new style C++ includes. -Some const correctness. -Whitespace cleanup. -elements compiles without warnings on gcc 4.3
Lars J. Aas
Copyright header update
Lars J. Aas
copyright header update
Peder Blekken
Reset VBO item when element is changed.
Peder Blekken
SoTextureCoordinateElement bumpmap bugfix. Bug reported by Niklas Worschech.
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Lars J. Aas
copyright headers
Peder Blekken
Get writable unit data.
Peder Blekken
Doc. update.
Peder Blekken
SoMultiTextureCoordinateElement implementation.
Peder Blekken
build framework for multi-texturing.