Source

Coin / src / nodes / SoMaterialBinding.cpp

Author Commit Message Labels Comments Date
Marius Kintel
Updated license headers to BSD
Jostein
updated copyright headers
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Lars J. Aas
Copyright header update
Lars J. Aas
Move private headers from include/ to src/. Change from C to C++ where easily possible. Update all dependencies (yay\!).
Lars J. Aas
copyright header update
Morten Eriksen
Doc: style fix for common part of class docs.
Morten Eriksen
Doc: add FILE FORMAT/DEFAULTS section to API doc.
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Morten Eriksen
Doc: various API doc additions, FIXMEs, code comments, etc.
Morten Eriksen
Remove bug #120, was a non-item. Update API documentation for SoMaterialBinding::PER_PART accordingly.
Morten Eriksen
Documentation updates.
Lars J. Aas
copyright headers
Morten Eriksen
Improved class doc.
Morten Eriksen
Misc documentation updates.
Lars J. Aas
copyright header update
Morten Eriksen
Updates copyright header.
Peder Blekken
Set correct node type flags for all nodes (Inventor 1, Inventor 2.0, Inventor 2.1 and/or VRML1).
Peder Blekken
Set the node type for all nodes.
Morten Eriksen
Two janitorial tasks completed: Straighten out terminology; it's "override", not "overload" when re-implementing a (virtual) method. Spell-fix: it's "tessellate", not "tesselate".
Morten Eriksen
Many improvements to documentation of misc classes. Some FIXME notices.
Morten Eriksen
The big license switcheroo in anticipation of Coin v2: from LGPL 2.1 to GPL 2.
Morten Eriksen
Changes span of copyright notice from 1998-2000 to 1998-2001.
Morten Eriksen
Fixed typo in headers.
Morten Eriksen
Changed Free Software license from QPL to LGPL.
Morten Eriksen
Reorganized the SoGLShadeModelElement. The old code set the GL shade model to flat whenever the material and normal binding was not PER_VERTEX, which was very silly since this obviously caused point and spot lights to be evaluated incorrectly. The new code will only set the GL shading model to flat when drawing triangle strips with normal or material binding per face. Problem reported by torgunna, fixed by pederb.
Morten Eriksen
Split header files with extension macro code into public and private files.
Morten Eriksen
Bugfix.
Morten Eriksen
A few minor improvements to the code, removed obsoleted stuff, documented and did some cosmetics for consistency.
Morten Eriksen
Removed a bunch of unnecessary #includes.
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