Source

Coin / src / nodes / SoTexture3Transform.cpp

Author Commit Message Labels Comments Date
Marius Kintel
Updated license headers to BSD
Jostein
updated copyright headers
Peder Blekken
Remove (internally) all the old texture elements that only supported one texture unit. In the public API they are still supported using a typedef to the corresponding multi texture element. SoGLTexture3Element is 100% deprecated though.
Tom Fredrik Blenning Klaussen
Updated copyright headers.
Lars J. Aas
Copyright header update
Lars J. Aas
Move private headers from include/ to src/. Change from C to C++ where easily possible. Update all dependencies (yay\!).
Lars J. Aas
copyright header update
Morten Eriksen
Doc: style fix for common part of class docs.
Morten Eriksen
Doc: add FILE FORMAT/DEFAULTS section to API doc.
Morten Eriksen
Copyright span updates + SIM address updated for Trondheim offices.
Lars J. Aas
copyright headers
Peder Blekken
Support for texture transforms for texture units > 0.
Morten Eriksen
Replace \since <date> with release numbers.
Lars J. Aas
copyright header update
Morten Eriksen
Updates copyright header.
Peder Blekken
Set correct node type flags for all nodes (Inventor 1, Inventor 2.0, Inventor 2.1 and/or VRML1).
Peder Blekken
Set the node type for all nodes.
Morten Eriksen
Misc Doxygen doc and FIXME notes.
Marius Kintel
Added SoTexture3Transform