SoWin Documentation

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Has anyone a working link to SoWin and Coin documentation? because the links are broken or something like that.

If not can anyone give me some tips about interacting with the scene. Right now I have an application made in OpenGL3.3++ with glfw and the mouse events, windows handling and so on are performed with glfw. The control for rotation, translation and zoom is performed using the MVP matrices and I am working on the projection for translation/zoom and with the viewer for rotation. How can I "do the same" with SoWin.

Thanks in advance.

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