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Coin / build / msvc7 / data / shaders / lights / DirectionalLight.h

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#ifndef COIN_INTERNAL
#error this is a private header file
#endif /* !COIN_INTERNAL */

#ifndef SO_DIRECTIONALLIGHT_GLSL_H
#define SO_DIRECTIONALLIGHT_GLSL_H

static const char DIRECTIONALLIGHT_shadersource[] =
  "\n"
  "void DirectionalLight(in vec3 light_vector,\n"
  "                      in vec3 light_halfVector,\n"
  "                      in vec3 normal,\n"
  "                      inout vec4 diffuse,\n"
  "                      inout vec4 specular)\n"
  "{\n"
  "  float nDotVP; // normal . light direction\n"
  "  float nDotHV; // normal . light half vector\n"
  "  float pf;     // power factor\n"
  "\n"
  "  nDotVP = max(0.0, dot(normal, light_vector));\n"
  "  nDotHV = max(0.0, dot(normal, light_halfVector));\n"
  "\n"
  "  float shininess = gl_FrontMaterial.shininess;\n"
  "  if (nDotVP == 0.0)\n"
  "    pf = 0.0;\n"
  "  else\n"
  "    pf = pow(nDotHV, shininess);\n"
  "\n"
  "  diffuse *= nDotVP;  \n"
  "  specular *= pf;\n"
  "}\n"
  "\n";

#endif /* ! SO_DIRECTIONALLIGHT_GLSL_H */