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Coin / include / Inventor / VRMLnodes / SoVRMLDragSensor.h

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#ifndef COIN_SOVRMLDRAGSENSOR_H
#define COIN_SOVRMLDRAGSENSOR_H

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLSensor.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbMatrix.h>
#include <Inventor/SbViewVolume.h>

class SbMatrix;

class COIN_DLL_API SoVRMLDragSensor : public SoVRMLSensor {
  typedef SoVRMLSensor inherited;

  SO_NODE_ABSTRACT_HEADER(SoVRMLDragSensor);

public:
  SoSFVec3f trackPoint_changed;
  SoSFBool autoOffset;

  //  virtual void GLRender(SoGLRenderAction * action);
  virtual void handleEvent(SoHandleEventAction * action);
  static void initClass(void);

protected:
  
  virtual SbBool dragStart(void) = 0;
  virtual void drag(void) = 0;
  virtual void dragFinish(void) = 0;

  SoVRMLDragSensor(void);
  virtual ~SoVRMLDragSensor();

  const SbVec3f & getLocalStartingPoint(void) const;
  const SbMatrix & getLocalToWorldMatrix(void) const;
  const SbMatrix & getWorldToLocalMatrix(void) const;
  const SbViewVolume & getViewVolume(void) const;
  const SbVec2f & getNormalizedLocaterPosition(void) const;

private:
  // FIXME: move to private class
  SbVec3f hitpt;
  SbMatrix obj2world;
  SbMatrix world2obj;
  SbVec2s mousepos;
  SbVec2f normpos;
  SbViewVolume viewvolume;
};

#endif // ! COIN_SOVRMLDRAGSENSOR_H