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Coin / include / Inventor / VRMLnodes / SoVRMLImageTexture.h

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#ifndef COIN_SOVRMLIMAGETEXTURE_H
#define COIN_SOVRMLIMAGETEXTURE_H

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/SbImage.h>

class SoVRMLImageTexture;
class SoSensor;
class SbImage;

typedef SbBool VRMLPrequalifyFileCallback(const SbString &, void *,
                                          SoVRMLImageTexture *);

class COIN_DLL_API SoVRMLImageTexture : public SoVRMLTexture
{
  typedef SoVRMLTexture inherited;
  SO_NODE_HEADER(SoVRMLImageTexture);

public:
  static void initClass(void);
  SoVRMLImageTexture(void);

  SoMFString url;

  static void setDelayFetchURL(const SbBool onoff);
  static void setPrequalifyFileCallBack(VRMLPrequalifyFileCallback * cb,
                                        void * closure);
  void allowPrequalifyFile(SbBool enable);

  virtual void doAction(SoAction * action);
  virtual void GLRender(SoGLRenderAction * action);
  virtual void callback(SoCallbackAction * action);
  virtual void rayPick(SoRayPickAction * action);

  void setImage(const SbImage & image);
  const SbImage * getImage(void) const;

  static void setImageDataMaxAge(const uint32_t maxage);

protected:
  virtual ~SoVRMLImageTexture();

  virtual SbBool readInstance(SoInput * in, unsigned short flags);
  int getReadStatus(void) const;
  void setReadStatus(int status);

private:

  SbBool readImage(const SbString & filename);
  SbBool loadUrl(void);
  class SoVRMLImageTextureP * pimpl;
  static void urlSensorCB(void *, SoSensor *);
  static void glimage_callback(void * closure);
  static SbBool image_read_cb(const SbString &, SbImage *, void *);
  static void read_thread(void * closure);
  static SbBool default_prequalify_cb(const SbString & url,  void * closure, 
                                      SoVRMLImageTexture * node);
  static void oneshot_readimage_cb(void *, SoSensor *);

}; // class SoVRMLImageTexture

#endif // ! COIN_SOVRMLIMAGETEXTURE_H