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Coin / include / Inventor / elements / SoWindowElement.h

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#ifndef COIN_SOWINDOWELEMENT_H
#define COIN_SOWINDOWELEMENT_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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\**************************************************************************/

#include <Inventor/elements/SoSubElement.h>

// Note:
// We want to avoid platform specific stuff in this header file, 
// so we changed all the X-specific types into generic void pointers.

class SoGLRenderAction;

class COIN_DLL_API SoWindowElement : public SoElement {
  typedef SoElement inherited;

  SO_ELEMENT_HEADER(SoWindowElement);
public:
  static void initClass(void);
protected:
  virtual ~SoWindowElement();

public:
  virtual void init(SoState * state);

  virtual void push(SoState * state);
  virtual void pop(SoState * state, const SoElement * prevTopElement);

  virtual SbBool matches(const SoElement * element) const;
  virtual SoElement * copyMatchInfo(void) const;

  static  void set(SoState * state, void * window,
                   void * context, void * display,
                   SoGLRenderAction * action);
  static  void get(SoState * state, void *& window,
                   void *& context, void * & display,
                   SoGLRenderAction * & action);
  
protected:
  void * window;   // was Window
  void * context;  // was GLXContext
  void * display;  // was Display *
  SoGLRenderAction * glRenderAction;
};

#endif // !COIN_SOWINDOWELEMENT_H