1. Coin3D
  2. Coin

Source

Coin / include / Inventor / nodes / SoSeparator.h

#ifndef COIN_SOSEPARATOR_H
#define COIN_SOSEPARATOR_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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\**************************************************************************/

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/tools/SbPimplPtr.h>

class SoState;
class SoSeparatorP;

class COIN_DLL_API SoSeparator : public SoGroup {
  typedef SoGroup inherited;

  SO_NODE_HEADER(SoSeparator);

public:
  static void initClass(void);
  SoSeparator(void);
  SoSeparator(const int nchildren);

  enum CacheEnabled {
    OFF, ON, AUTO
  };

  SoSFEnum renderCaching;
  SoSFEnum boundingBoxCaching;
  SoSFEnum renderCulling;
  SoSFEnum pickCulling;

  virtual void doAction(SoAction * action);
  virtual void GLRender(SoGLRenderAction * action);
  virtual void GLRenderBelowPath(SoGLRenderAction * action);
  virtual void GLRenderInPath(SoGLRenderAction * action);
  virtual void GLRenderOffPath(SoGLRenderAction * action);
  virtual void callback(SoCallbackAction * action);
  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
  virtual void getMatrix(SoGetMatrixAction * action);
  virtual void handleEvent(SoHandleEventAction * action);
  virtual void rayPick(SoRayPickAction * action);
  virtual void search(SoSearchAction * action);
  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
  virtual void audioRender(SoAudioRenderAction * action);

  virtual void notify(SoNotList * nl);

  static void setNumRenderCaches(const int howmany);
  static int getNumRenderCaches(void);
  virtual SbBool affectsState(void) const;

protected:
  virtual ~SoSeparator();

  virtual SbBool cullTest(SoState * state);
  virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults);
  virtual SbBool readInstance(SoInput * in, unsigned short flags);

private:
  void commonConstructor(void);
  SbBool cullTestNoPush(SoState * state);

  static int numrendercaches;

  SbPimplPtr<SoSeparatorP> pimpl;

  // NOT IMPLEMENTED
  SoSeparator(const SoSeparator & rhs);
  SoSeparator & operator = (const SoSeparator & rhs);

};

#endif // !COIN_SOSEPARATOR_H