Source

Coin / include / Inventor / nodes / SoShaderProgram.h

#ifndef COIN_SOSHADERPROGRAM_H
#define COIN_SOSHADERPROGRAM_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoMFNode.h>

class SoState;
class SoGLRenderAction;


typedef void SoShaderProgramEnableCB(void * closure, 
                                     SoState * state,
                                     const SbBool enable);

// *************************************************************************

class COIN_DLL_API SoShaderProgram : public SoNode {
  typedef SoNode inherited;
  SO_NODE_HEADER(SoShaderProgram);

public:
  SoMFNode shaderObject;

  SoShaderProgram(void);

  void setEnableCallback(SoShaderProgramEnableCB * cb,
                         void * closure);

SoEXTENDER public:
  virtual void GLRender(SoGLRenderAction * action);
  virtual void search(SoSearchAction * action);

SoINTERNAL public:
  static void initClass();

protected:
  virtual ~SoShaderProgram();

private:
  class SoShaderProgramP * pimpl;
};

#endif /* ! COIN_SOSHADERPROGRAM_H */
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