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Coin / include / Inventor / nodes / SoTexture2.h

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#ifndef COIN_SOTEXTURE2_H
#define COIN_SOTEXTURE2_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
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 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
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 * Neither the name of the copyright holder nor the names of its
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 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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\**************************************************************************/

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/elements/SoMultiTextureImageElement.h>

class SoFieldSensor;
class SoSensor;
class SoTexture2P;

class COIN_DLL_API SoTexture2 : public SoTexture {
  typedef SoTexture inherited;

  SO_NODE_HEADER(SoTexture2);

public:
  static void initClass(void);
  SoTexture2(void);

  enum Model {
    MODULATE = SoMultiTextureImageElement::MODULATE,
    DECAL = SoMultiTextureImageElement::DECAL,
    BLEND = SoMultiTextureImageElement::BLEND,
    REPLACE = SoMultiTextureImageElement::REPLACE
  };

  enum Wrap {
    REPEAT = SoMultiTextureImageElement::REPEAT,
    CLAMP = SoMultiTextureImageElement::CLAMP
  };

  SoSFString filename;
  SoSFImage image;
  SoSFEnum wrapS;
  SoSFEnum wrapT;
  SoSFEnum model;
  SoSFColor blendColor;
  SoSFBool enableCompressedTexture;

  virtual void doAction(SoAction * action);
  virtual void GLRender(SoGLRenderAction * action);
  virtual void callback(SoCallbackAction * action);
  virtual void rayPick(SoRayPickAction * action);

  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
                          unsigned char *& bytes);
protected:
  virtual ~SoTexture2();

  virtual SbBool readInstance(SoInput * in, unsigned short flags);
  virtual void notify(SoNotList * list);
  int getReadStatus(void);
  void setReadStatus(int s);

private:
  SbBool loadFilename(void);
  static void filenameSensorCB(void *, SoSensor *);

  SoTexture2P * pimpl;
};

#endif // !COIN_SOTEXTURE2_H